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Nishquik Pops July 27, 2026 25m

5 CHANGES ZELDA FANS NEED in the Ocarina Of Time Remake

Read full transcript 18 segments
  1. Guys, I'm going to be honest with you. Guys, I'm going to be honest with you. I'm not entirely sold on the Ocarina of I'm not entirely sold on the Ocarina of I'm not entirely sold on the Ocarina of Time remake just yet. And it's kind of Time remake just yet. And it's kind of Time remake just yet. And it's kind of unfortunate to say, but with what little unfortunate to say, but with what little unfortunate to say, but with what little we've seen so far, I'm just not 100% we've seen so far, I'm just not 100% we've seen so far, I'm just not 100% there like I thought I would be the there like I thought I would be the there like I thought I would be the night before the June Nintendo Direct. night before the June Nintendo Direct. night before the June Nintendo Direct. And my excitement is definitely there, And my excitement is definitely there, And my excitement is definitely there, don't get me wrong. This is a remake of don't get me wrong. This is a remake of don't get me wrong. This is a remake of my favorite video game of all time. But my favorite video game of all time. But my favorite video game of all time. But like I said, I'm not entirely sold yet like I said, I'm not entirely sold yet like I said, I'm not entirely sold yet because I'm not really seeing the things because I'm not really seeing the things because I'm not really seeing the things that I want to see. That's why in this that I want to see. That's why in this that I want to see. That's why in this video, I want to break down the things video, I want to break down the things video, I want to break down the things Nintendo needs to show me right now so I Nintendo needs to show me right now so I Nintendo needs to show me right now so I can go from cautiously optimistic to can go from cautiously optimistic to can go from cautiously optimistic to absolutely ecstatic about this game. absolutely ecstatic about this game. absolutely ecstatic about this game. How's it popping, guys? Let me know what How's it popping, guys? Let me know what How's it popping, guys? Let me know what you think about the Ocarina of Time you think about the Ocarina of Time you think about the Ocarina of Time remake. Are you excited? Are you remake. Are you excited? Are you remake. Are you excited? Are you worried? Are you on board with this worried? Are you on board with this worried? Are you on board with this idea? And what else do you need to see idea? And what else do you need to see idea? And what else do you need to see from Nintendo in the following trailers, from Nintendo in the following trailers, from Nintendo in the following trailers, directs, and presentations for you to be directs, and presentations for you to be directs, and presentations for you to be 100% sold on this game? Be sure to give 100% sold on this game? Be sure to give 100% sold on this game? Be sure to give this video a like. It helps me [music] this video a like. It helps me [music] this video a like. It helps me [music] out so, so, so much. And subscribe for out so, so, so much. And subscribe for out so, so, so much. And subscribe for more Zelda Ocarina of Time, Nintendo more Zelda Ocarina of Time, Nintendo more Zelda Ocarina of Time, Nintendo Switch 2, and JRPG content just like Switch 2, and JRPG content just like Switch 2, and JRPG content just like this. So, here's what it comes down to this. So, here's what it comes down to this. So, here's what it comes down to for me. There are three things Nintendo for me. There are three things Nintendo for me. There are three things Nintendo needs to show me to actually sell me on needs to show me to actually sell me on needs to show me to actually sell me on this remake of my favorite game of all this remake of my favorite game of all this remake of my favorite game of all time. First up is the overall time. First up is the overall time. First up is the overall presentation, and I mean that pretty presentation, and I mean that pretty presentation, and I mean that pretty broadly. Like I'm talking about the art broadly. Like I'm talking about the art broadly. Like I'm talking about the art style, how this game is going to look, style, how this game is going to look, style, how this game is going to look, whether it's going [music] to actually whether it's going [music] to actually whether it's going [music] to actually capture the essence of the original, capture the essence of the original, capture the essence of the original, like the tone and the imagery compared like the tone and the imagery compared like the tone and the imagery compared to the N64 and 3DS versions. But then

  2. to the N64 and 3DS versions. But then to the N64 and 3DS versions. But then beyond just the look of the game beyond just the look of the game beyond just the look of the game visually, I also want to know how the visually, I also want to know how the visually, I also want to know how the characters are going to look like and be characters are going to look like and be characters are going to look like and be portrayed [music] as, and if they're portrayed [music] as, and if they're portrayed [music] as, and if they're going to capture the same essence of the going to capture the same essence of the going to capture the same essence of the original iconic ones we love so much original iconic ones we love so much original iconic ones we love so much with a newly presented looks and voice with a newly presented looks and voice with a newly presented looks and voice acting. And then finally, there's the acting. And then finally, there's the acting. And then finally, there's the gameplay. I really need to understand gameplay. I really need to understand gameplay. I really need to understand how modernized this is actually going to how modernized this is actually going to how modernized this is actually going to be. Because once I see how Nintendo is be. Because once I see how Nintendo is be. Because once I see how Nintendo is handling those three things, handling those three things, handling those three things, >> [music] >> [music] >> [music] >> I and many of us Zelda fans will have a >> I and many of us Zelda fans will have a >> I and many of us Zelda fans will have a much clearer picture of what this remake much clearer picture of what this remake much clearer picture of what this remake is actually trying to do 27 years later. is actually trying to do 27 years later. is actually trying to do 27 years later. Right now, we got almost nothing to go Right now, we got almost nothing to go Right now, we got almost nothing to go off of. So, honestly, I want to see more off of. So, honestly, I want to see more off of. So, honestly, I want to see more before I can really get behind the idea before I can really get behind the idea before I can really get behind the idea of the legendary Ocarina of Time getting of the legendary Ocarina of Time getting of the legendary Ocarina of Time getting a remake. So, let's start with talking a remake. So, let's start with talking a remake. So, let's start with talking about the art style, and I'll be honest, about the art style, and I'll be honest, about the art style, and I'll be honest, I was a little taken aback when I first I was a little taken aback when I first I was a little taken aback when I first saw how this game looked. It's warmed up saw how this game looked. It's warmed up saw how this game looked. It's warmed up to me since then, but I didn't really to me since then, but I didn't really to me since then, but I didn't really expect it to sort of give off the vibe expect it to sort of give off the vibe expect it to sort of give off the vibe of like that Unreal Engine of like that Unreal Engine of like that Unreal Engine hyperrealistic look. hyperrealistic look. hyperrealistic look. By that, I mean the shimmery, glossy, By that, I mean the shimmery, glossy, By that, I mean the shimmery, glossy, high-fidelity sheen seen in a lot of the high-fidelity sheen seen in a lot of the high-fidelity sheen seen in a lot of the Ocarina of Time fan projects that have Ocarina of Time fan projects that have Ocarina of Time fan projects that have been posted on YouTube. I've seen a been posted on YouTube. I've seen a been posted on YouTube. I've seen a handful of those fan concepts over time handful of those fan concepts over time handful of those fan concepts over time showing Ocarina of Time running in showing Ocarina of Time running in showing Ocarina of Time running in Unreal Engine 5 with that insane bloom Unreal Engine 5 with that insane bloom Unreal Engine 5 with that insane bloom and lighting, and I just don't really and lighting, and I just don't really and lighting, and I just don't really think that Nintendo would actually go in think that Nintendo would actually go in think that Nintendo would actually go in that direction. Mainly because it didn't that direction. Mainly because it didn't that direction. Mainly because it didn't really feel like it captured the true really feel like it captured the true really feel like it captured the true essence of a Zelda game, let alone essence of a Zelda game, let alone essence of a Zelda game, let alone Ocarina of Time. Also, in this short

  3. Ocarina of Time. Also, in this short Ocarina of Time. Also, in this short that I uploaded, which is a clip from that I uploaded, which is a clip from that I uploaded, which is a clip from this long-form video, I talk a lot about this long-form video, I talk a lot about this long-form video, I talk a lot about the anime and manga art style of the the anime and manga art style of the the anime and manga art style of the original, especially when it comes to original, especially when it comes to original, especially when it comes to the official artwork that was done for the official artwork that was done for the official artwork that was done for the game. And when it comes to a lot of the game. And when it comes to a lot of the game. And when it comes to a lot of this art, I have a lot of these posters this art, I have a lot of these posters this art, I have a lot of these posters in my room because I love how it looks in my room because I love how it looks in my room because I love how it looks so much. I just absolutely adore this so much. I just absolutely adore this so much. I just absolutely adore this look for Ocarina of Time, and I thought look for Ocarina of Time, and I thought look for Ocarina of Time, and I thought it captured the whimsical, yet it captured the whimsical, yet it captured the whimsical, yet adventurous and fantastical vibes of the adventurous and fantastical vibes of the adventurous and fantastical vibes of the game so perfectly. But this realistic game so perfectly. But this realistic game so perfectly. But this realistic remake on Switch 2 doesn't really seem remake on Switch 2 doesn't really seem remake on Switch 2 doesn't really seem to be capturing much of that art style to be capturing much of that art style to be capturing much of that art style at all from what we've seen so far. But at all from what we've seen so far. But at all from what we've seen so far. But here's the thing, when I dug into some here's the thing, when I dug into some here's the thing, when I dug into some developer interviews and some other developer interviews and some other developer interviews and some other analysis videos from fellow creators analysis videos from fellow creators analysis videos from fellow creators about the OOT remake, I understood more about the OOT remake, I understood more about the OOT remake, I understood more about how Nintendo approached the visual about how Nintendo approached the visual about how Nintendo approached the visual style of both Ocarina of Time and style of both Ocarina of Time and style of both Ocarina of Time and Twilight Princess, and it became clearer Twilight Princess, and it became clearer Twilight Princess, and it became clearer that they've always wanted Zelda to that they've always wanted Zelda to that they've always wanted Zelda to achieve this more realistic look, but achieve this more realistic look, but achieve this more realistic look, but had to make compromises due to the had to make compromises due to the had to make compromises due to the hardware limitations that they had at hardware limitations that they had at hardware limitations that they had at that time. Understanding that makes the that time. Understanding that makes the that time. Understanding that makes the realistic art style make a little bit realistic art style make a little bit realistic art style make a little bit more sense, and the Switch 2 is the most more sense, and the Switch 2 is the most more sense, and the Switch 2 is the most powerful system Nintendo's ever made, powerful system Nintendo's ever made, powerful system Nintendo's ever made, and honestly it can produce the most and honestly it can produce the most and honestly it can produce the most high-fidelity visuals they can ever high-fidelity visuals they can ever high-fidelity visuals they can ever create with the hardware that they've create with the hardware that they've create with the hardware that they've got. And I guess that's why they're got. And I guess that's why they're got. And I guess that's why they're going all out with realism in this way.

  4. going all out with realism in this way. going all out with realism in this way. But that's also a little bit of why I'm But that's also a little bit of why I'm But that's also a little bit of why I'm concerned. I'm replaying Ocarina of Time concerned. I'm replaying Ocarina of Time concerned. I'm replaying Ocarina of Time right now on stream, and I'm reminded of right now on stream, and I'm reminded of right now on stream, and I'm reminded of this game's charm, whimsy, and its this game's charm, whimsy, and its this game's charm, whimsy, and its fantastical animated qualities. I really fantastical animated qualities. I really fantastical animated qualities. I really need to see how all of that is going to need to see how all of that is going to need to see how all of that is going to translate into a more realistic art translate into a more realistic art translate into a more realistic art style with this remake. When I played style with this remake. When I played style with this remake. When I played the Wii Virtual Console version as a the Wii Virtual Console version as a the Wii Virtual Console version as a kid, and even the 3DS remake, realism kid, and even the 3DS remake, realism kid, and even the 3DS remake, realism was never really what stood out to me, was never really what stood out to me, was never really what stood out to me, and the art style of the game never and the art style of the game never and the art style of the game never evoked anything truly realistic to me. evoked anything truly realistic to me. evoked anything truly realistic to me. But now that they've chosen this look, But now that they've chosen this look, But now that they've chosen this look, they've got a real opportunity here to they've got a real opportunity here to they've got a real opportunity here to enhance so much, especially with the enhance so much, especially with the enhance so much, especially with the more creepy aspects of the game, like more creepy aspects of the game, like more creepy aspects of the game, like the Shadow Temple, the Forest Temple, the Shadow Temple, the Forest Temple, the Shadow Temple, the Forest Temple, and the bottom of the well. All those and the bottom of the well. All those and the bottom of the well. All those darker, more atmospheric moments can be darker, more atmospheric moments can be darker, more atmospheric moments can be made so much more immersive and scary. made so much more immersive and scary. made so much more immersive and scary. But with what I'm seeing right now, I But with what I'm seeing right now, I But with what I'm seeing right now, I just need to see a lot more before I'm just need to see a lot more before I'm just need to see a lot more before I'm absolutely blown away. I really need a absolutely blown away. I really need a absolutely blown away. I really need a reassurance that despite this realistic reassurance that despite this realistic reassurance that despite this realistic look, Ocarina of Time's essence, vibe, look, Ocarina of Time's essence, vibe, look, Ocarina of Time's essence, vibe, tone, and general imagery is still going tone, and general imagery is still going tone, and general imagery is still going to be there in the remake. And if they to be there in the remake. And if they to be there in the remake. And if they show me that soon, and hit that home, show me that soon, and hit that home, show me that soon, and hit that home, I'm really going to be more sold on this I'm really going to be more sold on this I'm really going to be more sold on this game, honestly. Even though this remake game, honestly. Even though this remake game, honestly. Even though this remake isn't going to be as gritty and isn't going to be as gritty and isn't going to be as gritty and realistic as Twilight Princess, I really realistic as Twilight Princess, I really realistic as Twilight Princess, I really hope that the essence and the whimsical hope that the essence and the whimsical hope that the essence and the whimsical vibe of Ocarina of Time stays strong.

  5. vibe of Ocarina of Time stays strong. vibe of Ocarina of Time stays strong. And honestly, there's still a lot of And honestly, there's still a lot of And honestly, there's still a lot of good here, and there are some things good here, and there are some things good here, and there are some things that really excite me from what I've that really excite me from what I've that really excite me from what I've seen. That glimpse of Link sleeping is seen. That glimpse of Link sleeping is seen. That glimpse of Link sleeping is not only a massive genuine visual not only a massive genuine visual not only a massive genuine visual overhaul for the game, but what really overhaul for the game, but what really overhaul for the game, but what really gets me is the sharp attention to gets me is the sharp attention to gets me is the sharp attention to detail. [music] detail. [music] detail. [music] His hat looks different with some His hat looks different with some His hat looks different with some ornaments, beads, and embroidery on it, ornaments, beads, and embroidery on it, ornaments, beads, and embroidery on it, and his tunic looks woven with grass in and his tunic looks woven with grass in and his tunic looks woven with grass in like a true Kokiri style. And things like a true Kokiri style. And things like a true Kokiri style. And things like this add so much to the world like this add so much to the world like this add so much to the world building. That's more of what I want to building. That's more of what I want to building. That's more of what I want to see from this remake. Now, I don't think see from this remake. Now, I don't think see from this remake. Now, I don't think it's going to be one-to-one like the it's going to be one-to-one like the it's going to be one-to-one like the original. Nintendo is even calling it original. Nintendo is even calling it original. Nintendo is even calling it Ocarina of Time Reborn. So, if it's a Ocarina of Time Reborn. So, if it's a Ocarina of Time Reborn. So, if it's a reimagining, then I really want them to reimagining, then I really want them to reimagining, then I really want them to expand on some of the design elements expand on some of the design elements expand on some of the design elements and expand on the world building like and expand on the world building like and expand on the world building like this. Give us more world building and this. Give us more world building and this. Give us more world building and more immersion, and make us feel more more immersion, and make us feel more more immersion, and make us feel more connected to the characters and this connected to the characters and this connected to the characters and this entire world of Hyrule that they live entire world of Hyrule that they live entire world of Hyrule that they live in. And speaking of characters, I want in. And speaking of characters, I want in. And speaking of characters, I want to see how they're going to interact in to see how they're going to interact in to see how they're going to interact in this newly enhanced, high-fidelity, this newly enhanced, high-fidelity, this newly enhanced, high-fidelity, realistic world. The 3DS version still realistic world. The 3DS version still realistic world. The 3DS version still retained that original art style and retained that original art style and retained that original art style and tone, so I'm curious to see how the tone, so I'm curious to see how the tone, so I'm curious to see how the weirder, more out-there characters are weirder, more out-there characters are weirder, more out-there characters are going to translate over. Like, for going to translate over. Like, for going to translate over. Like, for example, the Happy Mask Salesman, example, the Happy Mask Salesman, example, the Happy Mask Salesman, Kakariko Village Carpenters, Dampe the Kakariko Village Carpenters, Dampe the Kakariko Village Carpenters, Dampe the Grave Digger, the Lake Hylia Lab Grave Digger, the Lake Hylia Lab Grave Digger, the Lake Hylia Lab Technician, the Potion Shop Lady, and of Technician, the Potion Shop Lady, and of Technician, the Potion Shop Lady, and of course, the many races around Hyrule, course, the many races around Hyrule, course, the many races around Hyrule, like the Gorons, the Zora, the Kokiri,

  6. like the Gorons, the Zora, the Kokiri, like the Gorons, the Zora, the Kokiri, the Deku Scrubs, etc. How are all these the Deku Scrubs, etc. How are all these the Deku Scrubs, etc. How are all these really distinct, iconic characters, really distinct, iconic characters, really distinct, iconic characters, races, and groups of people in Hyrule races, and groups of people in Hyrule races, and groups of people in Hyrule going to look like? And how are Are going to look like? And how are Are going to look like? And how are Are going to match up with their N64 and 3DS going to match up with their N64 and 3DS going to match up with their N64 and 3DS counterparts? Because the characters in counterparts? Because the characters in counterparts? Because the characters in this game are so iconic and they stick this game are so iconic and they stick this game are so iconic and they stick with you forever. I remember them not with you forever. I remember them not with you forever. I remember them not only because of their dialogue and the only because of their dialogue and the only because of their dialogue and the way they talk, but also the way they way they talk, but also the way they way they talk, but also the way they look and the way they interact with you look and the way they interact with you look and the way they interact with you and how they act. And if Nintendo really and how they act. And if Nintendo really and how they act. And if Nintendo really captures their magic, personality, and captures their magic, personality, and captures their magic, personality, and charm in this remake, it could give us a charm in this remake, it could give us a charm in this remake, it could give us a whole new level of appreciation and love whole new level of appreciation and love whole new level of appreciation and love for these characters that we've just for these characters that we've just for these characters that we've just never had before. That's something I never had before. That's something I never had before. That's something I desperately wanted to see in the teaser desperately wanted to see in the teaser desperately wanted to see in the teaser trailer in June, but we just never got trailer in June, but we just never got trailer in June, but we just never got to see anyone aside from Link. Like when to see anyone aside from Link. Like when to see anyone aside from Link. Like when I saw Link sleeping, I thought, "Okay, I saw Link sleeping, I thought, "Okay, I saw Link sleeping, I thought, "Okay, we're definitely going to get a look at we're definitely going to get a look at we're definitely going to get a look at the dream he's having." I thought we'd the dream he's having." I thought we'd the dream he's having." I thought we'd actually see that iconic moment of Zelda actually see that iconic moment of Zelda actually see that iconic moment of Zelda and Impa riding out of Hyrule Castle and and Impa riding out of Hyrule Castle and and Impa riding out of Hyrule Castle and Link coming face to face with Ganondorf Link coming face to face with Ganondorf Link coming face to face with Ganondorf for the very first time. But instead, we for the very first time. But instead, we for the very first time. But instead, we just got a quick look at a just got a quick look at a just got a quick look at a realistic-looking Link in a new outfit realistic-looking Link in a new outfit realistic-looking Link in a new outfit and a new hat, [music] and that's pretty and a new hat, [music] and that's pretty and a new hat, [music] and that's pretty much it. A scene as quick as that dream much it. A scene as quick as that dream much it. A scene as quick as that dream could have made our nostalgia pills to could have made our nostalgia pills to could have made our nostalgia pills to bring us go off, but also give us a bring us go off, but also give us a bring us go off, but also give us a great look at what they've planned with great look at what they've planned with great look at what they've planned with the reimagining of these iconic the reimagining of these iconic the reimagining of these iconic characters, but no, we're still waiting characters, but no, we're still waiting characters, but no, we're still waiting patiently for that. I don't know, I just patiently for that. I don't know, I just patiently for that. I don't know, I just wanted more, honestly. I wanted a real wanted more, honestly. I wanted a real wanted more, honestly. I wanted a real look at how these characters are going look at how these characters are going look at how these characters are going to feel in this world. And I'm sure to feel in this world. And I'm sure to feel in this world. And I'm sure we're going to see that very soon, but we're going to see that very soon, but we're going to see that very soon, but when we see that and if it's done very

  7. when we see that and if it's done very when we see that and if it's done very well, then that's really going to sell well, then that's really going to sell well, then that's really going to sell me on this game. And speaking of all the me on this game. And speaking of all the me on this game. And speaking of all the characters and how they're going to be characters and how they're going to be characters and how they're going to be represented, it looks like voice acting represented, it looks like voice acting represented, it looks like voice acting is actually going to be a thing in this is actually going to be a thing in this is actually going to be a thing in this remake. And that's going to be huge for remake. And that's going to be huge for remake. And that's going to be huge for bringing these characters to life. We bringing these characters to life. We bringing these characters to life. We got a little taste of it in the trailer got a little taste of it in the trailer got a little taste of it in the trailer with someone narrating the premise of with someone narrating the premise of with someone narrating the premise of the story with that tapestry and how the story with that tapestry and how the story with that tapestry and how they're talking about the Kokiri, the they're talking about the Kokiri, the they're talking about the Kokiri, the Deku Tree, and the boy with no fairy. We Deku Tree, and the boy with no fairy. We Deku Tree, and the boy with no fairy. We don't know officially who this is, but don't know officially who this is, but don't know officially who this is, but I'm assuming it's someone like the King I'm assuming it's someone like the King I'm assuming it's someone like the King of Hyrule or Rauru or Kaepora Gaebora. of Hyrule or Rauru or Kaepora Gaebora. of Hyrule or Rauru or Kaepora Gaebora. But I really want to see these But I really want to see these But I really want to see these characters actually speaking in full-on characters actually speaking in full-on characters actually speaking in full-on dialogue portions and cutscenes, and dialogue portions and cutscenes, and dialogue portions and cutscenes, and that's really, really going to sell me. that's really, really going to sell me. that's really, really going to sell me. Not just on the game itself, but on how Not just on the game itself, but on how Not just on the game itself, but on how well they capture the essence of the well they capture the essence of the well they capture the essence of the characters and the level of detail and characters and the level of detail and characters and the level of detail and care they put into representing them in care they put into representing them in care they put into representing them in Hyrule with the voice direction and the Hyrule with the voice direction and the Hyrule with the voice direction and the voice acting. There's not really much to voice acting. There's not really much to voice acting. There's not really much to compare with the original Ocarina of compare with the original Ocarina of compare with the original Ocarina of Time or the 3DS version because all we Time or the 3DS version because all we Time or the 3DS version because all we got were simple noises, grunts, giggles, got were simple noises, grunts, giggles, got were simple noises, grunts, giggles, laughs, screams, and no actual spoken laughs, screams, and no actual spoken laughs, screams, and no actual spoken dialogue or words. We didn't get real dialogue or words. We didn't get real dialogue or words. We didn't get real voice acting in a Zelda game until voice acting in a Zelda game until voice acting in a Zelda game until Breath of the Wild in 2017. And since Breath of the Wild in 2017. And since Breath of the Wild in 2017. And since this is going to be the first Zelda game this is going to be the first Zelda game this is going to be the first Zelda game after Breath of the Wild and Tears of after Breath of the Wild and Tears of after Breath of the Wild and Tears of the Kingdom to have voice acting, it's the Kingdom to have voice acting, it's the Kingdom to have voice acting, it's going to be really interesting to see going to be really interesting to see going to be really interesting to see how heavily it's going to be how heavily it's going to be how heavily it's going to be incorporated into the characters and the incorporated into the characters and the incorporated into the characters and the text and the dialogue. How many text and the dialogue. How many text and the dialogue. How many characters get voice acted? Will all the characters get voice acted? Will all the characters get voice acted? Will all the NPCs be voice acted? Will every single

  8. NPCs be voice acted? Will every single NPCs be voice acted? Will every single line be voice acted? And how will these line be voice acted? And how will these line be voice acted? And how will these characters sound? Will they actually characters sound? Will they actually characters sound? Will they actually represent these characters we've known represent these characters we've known represent these characters we've known and loved for the past 27 years? And and loved for the past 27 years? And and loved for the past 27 years? And here's what worries me. We just got the here's what worries me. We just got the here's what worries me. We just got the Star Fox remake on Switch, too. And it Star Fox remake on Switch, too. And it Star Fox remake on Switch, too. And it was genuinely great. They expanded the was genuinely great. They expanded the was genuinely great. They expanded the character moments, enhanced the story, character moments, enhanced the story, character moments, enhanced the story, and gave us way more time to see these and gave us way more time to see these and gave us way more time to see these characters' personalities, their quirks, characters' personalities, their quirks, characters' personalities, their quirks, their charm. their charm. their charm. But my biggest upset with all of that is But my biggest upset with all of that is But my biggest upset with all of that is some of the voice lines and some of the some of the voice lines and some of the some of the voice lines and some of the characters characters characters didn't really capture the essence of didn't really capture the essence of didn't really capture the essence of what the original was going for. And I what the original was going for. And I what the original was going for. And I specifically mean the bosses in Star specifically mean the bosses in Star specifically mean the bosses in Star Fox. I think a lot of the heroes and Fox. I think a lot of the heroes and Fox. I think a lot of the heroes and even Star Wolf sounded great, but some even Star Wolf sounded great, but some even Star Wolf sounded great, but some of the level bosses just were kind of of the level bosses just were kind of of the level bosses just were kind of they they didn't really hit the mark, in they they didn't really hit the mark, in they they didn't really hit the mark, in my opinion. I honestly think it's my opinion. I honestly think it's my opinion. I honestly think it's because they went for a more realistic because they went for a more realistic because they went for a more realistic approach with the whole game, and in approach with the whole game, and in approach with the whole game, and in doing that, they lost some of that doing that, they lost some of that doing that, they lost some of that whimsical feel that the original Star whimsical feel that the original Star whimsical feel that the original Star Fox 64 had. [music] And that's my fear Fox 64 had. [music] And that's my fear Fox 64 had. [music] And that's my fear with Ocarina of Time. They're going for with Ocarina of Time. They're going for with Ocarina of Time. They're going for a more realistic look this time around a more realistic look this time around a more realistic look this time around and possibly a more realistic and and possibly a more realistic and and possibly a more realistic and grounded tone, too. And I'm worried that grounded tone, too. And I'm worried that grounded tone, too. And I'm worried that they might lose the whimsy, charm, and they might lose the whimsy, charm, and they might lose the whimsy, charm, and identifiable traits that make some of identifiable traits that make some of identifiable traits that make some of these characters who they are. But, if I these characters who they are. But, if I these characters who they are. But, if I see that all of this is preserved in the see that all of this is preserved in the see that all of this is preserved in the next trailer reveal, I'd feel so much next trailer reveal, I'd feel so much next trailer reveal, I'd feel so much better about it. I'm sure we're going to better about it. I'm sure we're going to better about it. I'm sure we're going to get more looks into these characters and get more looks into these characters and get more looks into these characters and how they sound and how they're presented how they sound and how they're presented how they sound and how they're presented in the upcoming trailers and in the upcoming trailers and in the upcoming trailers and presentations. And honestly, that's

  9. presentations. And honestly, that's presentations. And honestly, that's going to put me more at ease. And them going to put me more at ease. And them going to put me more at ease. And them getting this right is going to remind me getting this right is going to remind me getting this right is going to remind me and reassure me that this is still an and reassure me that this is still an and reassure me that this is still an elevated, modernized, and more realistic elevated, modernized, and more realistic elevated, modernized, and more realistic version of my favorite video game of all version of my favorite video game of all version of my favorite video game of all time. The next thing that's really going time. The next thing that's really going time. The next thing that's really going to sell me on this game, and honestly, I to sell me on this game, and honestly, I to sell me on this game, and honestly, I really wish we got a look at this in the really wish we got a look at this in the really wish we got a look at this in the June Direct, is how modernized, June Direct, is how modernized, June Direct, is how modernized, elevated, and expanded our beloved elevated, and expanded our beloved elevated, and expanded our beloved Ocarina of Time is going to feel like in Ocarina of Time is going to feel like in Ocarina of Time is going to feel like in this remake. Because we've seen so many this remake. Because we've seen so many this remake. Because we've seen so many remakes pull this off in so many remakes pull this off in so many remakes pull this off in so many different ways. Like, look at the different ways. Like, look at the different ways. Like, look at the Resident Evil remakes. They went from Resident Evil remakes. They went from Resident Evil remakes. They went from the PS1 to the PS4 and PS5 and were the PS1 to the PS4 and PS5 and were the PS1 to the PS4 and PS5 and were significantly expanded. Capcom enhanced significantly expanded. Capcom enhanced significantly expanded. Capcom enhanced the aesthetic and vibe of the original the aesthetic and vibe of the original the aesthetic and vibe of the original so much, and breathed new life into them so much, and breathed new life into them so much, and breathed new life into them while still keeping what made them feel while still keeping what made them feel while still keeping what made them feel so special. Same goes for something like so special. Same goes for something like so special. Same goes for something like the Silent Hill 2 remake. But, then you the Silent Hill 2 remake. But, then you the Silent Hill 2 remake. But, then you got the FF7 remakes, which keep the vibe got the FF7 remakes, which keep the vibe got the FF7 remakes, which keep the vibe of the characters in the world, but it of the characters in the world, but it of the characters in the world, but it blows everything up to an exorbitant blows everything up to an exorbitant blows everything up to an exorbitant scale. It's expanded on literally every scale. It's expanded on literally every scale. It's expanded on literally every single facet, and it's almost single facet, and it's almost single facet, and it's almost unrecognizable to the original. And unrecognizable to the original. And unrecognizable to the original. And then, you have something like the then, you have something like the then, you have something like the upcoming Persona 4 revival, which just upcoming Persona 4 revival, which just upcoming Persona 4 revival, which just gives the game a fresh coat of paint, gives the game a fresh coat of paint, gives the game a fresh coat of paint, adds quality of life improvements, and adds quality of life improvements, and adds quality of life improvements, and generally modernizes the overall game, generally modernizes the overall game, generally modernizes the overall game, but doesn't really expand on anything but doesn't really expand on anything but doesn't really expand on anything else and reimagine the experience in any else and reimagine the experience in any else and reimagine the experience in any way. So, here's where I'm at. I'm way. So, here's where I'm at. I'm way. So, here's where I'm at. I'm playing through the original Ocarina of playing through the original Ocarina of playing through the original Ocarina of Time right now on Switch Online with the Time right now on Switch Online with the Time right now on Switch Online with the N64 emulation on stream. You guys should

  10. N64 emulation on stream. You guys should N64 emulation on stream. You guys should check out my VODs and check out my check out my VODs and check out my check out my VODs and check out my streams whenever I go live. And yeah, I streams whenever I go live. And yeah, I streams whenever I go live. And yeah, I still stand by what I've been saying in still stand by what I've been saying in still stand by what I've been saying in prior videos about this game. Ocarina of prior videos about this game. Ocarina of prior videos about this game. Ocarina of Time is timeless and it's aged Time is timeless and it's aged Time is timeless and it's aged incredibly well. And in theory, it maybe incredibly well. And in theory, it maybe incredibly well. And in theory, it maybe doesn't really need a remake or a doesn't really need a remake or a doesn't really need a remake or a modernization. But, I'm also realizing modernization. But, I'm also realizing modernization. But, I'm also realizing something important. A one-to-one remake something important. A one-to-one remake something important. A one-to-one remake it just isn't going to work in 2026. it just isn't going to work in 2026. it just isn't going to work in 2026. And this is described as a very And this is described as a very And this is described as a very high-budget remake. Visually, that's high-budget remake. Visually, that's high-budget remake. Visually, that's very obvious. But with the 3DS version very obvious. But with the 3DS version very obvious. But with the 3DS version being basically a remaster with the same being basically a remaster with the same being basically a remaster with the same gameplay, same scope, same controls, and gameplay, same scope, same controls, and gameplay, same scope, same controls, and same design. And playing through the same design. And playing through the same design. And playing through the original right now, I'm realizing that a original right now, I'm realizing that a original right now, I'm realizing that a game with the size and scope of the game with the size and scope of the game with the size and scope of the original Ocarina of Time original Ocarina of Time original Ocarina of Time just isn't going to fly in 2026 the way just isn't going to fly in 2026 the way just isn't going to fly in 2026 the way that it is. that it is. that it is. As much as I love and revere this game, As much as I love and revere this game, As much as I love and revere this game, when it comes to the combat, the when it comes to the combat, the when it comes to the combat, the dungeons, progression, the way some dungeons, progression, the way some dungeons, progression, the way some things are obtuse and you just don't things are obtuse and you just don't things are obtuse and you just don't know where to go and what to do, a lot know where to go and what to do, a lot know where to go and what to do, a lot of that is rooted in older 90s game of that is rooted in older 90s game of that is rooted in older 90s game design. It's a design philosophy that design. It's a design philosophy that design. It's a design philosophy that still reigns supreme nowadays with how still reigns supreme nowadays with how still reigns supreme nowadays with how much it's impacted so many much it's impacted so many much it's impacted so many action-adventure games, but it's also action-adventure games, but it's also action-adventure games, but it's also pretty outdated in a lot of ways. And as pretty outdated in a lot of ways. And as pretty outdated in a lot of ways. And as I'm playing this game, I'm realizing so I'm playing this game, I'm realizing so I'm playing this game, I'm realizing so many ways that it can improve and so many ways that it can improve and so many ways that it can improve and so many ways that it can feel a lot better many ways that it can feel a lot better many ways that it can feel a lot better to play in the modern day. Let's look at to play in the modern day. Let's look at to play in the modern day. Let's look at some specific aspects. First of all,

  11. some specific aspects. First of all, some specific aspects. First of all, Ocarina of Time was revolutionary for Ocarina of Time was revolutionary for Ocarina of Time was revolutionary for modernizing action-adventure combat by modernizing action-adventure combat by modernizing action-adventure combat by introducing Z-targeting. And so much of introducing Z-targeting. And so much of introducing Z-targeting. And so much of the gameplay mechanics, interactivity, the gameplay mechanics, interactivity, the gameplay mechanics, interactivity, and everything you do in and outside of and everything you do in and outside of and everything you do in and outside of dungeons centers around Z-targeting. It dungeons centers around Z-targeting. It dungeons centers around Z-targeting. It was absolutely mind-blowing in 1998. was absolutely mind-blowing in 1998. was absolutely mind-blowing in 1998. You'd Z-target someone on a rooftop so You'd Z-target someone on a rooftop so You'd Z-target someone on a rooftop so you can easily talk to them. Or Z-target you can easily talk to them. Or Z-target you can easily talk to them. Or Z-target something far away to slingshot it or something far away to slingshot it or something far away to slingshot it or shoot it with a bow instead of having to shoot it with a bow instead of having to shoot it with a bow instead of having to manually aim. Or Z-target an enemy right manually aim. Or Z-target an enemy right manually aim. Or Z-target an enemy right in front of you to make combat a lot in front of you to make combat a lot in front of you to make combat a lot more easy and a lot more seamless. And more easy and a lot more seamless. And more easy and a lot more seamless. And it would be the perfect way to just it would be the perfect way to just it would be the perfect way to just interact with objects around you in this interact with objects around you in this interact with objects around you in this world in the late '90s. But now the world in the late '90s. But now the world in the late '90s. But now the Switch 2 remake is obviously going to Switch 2 remake is obviously going to Switch 2 remake is obviously going to have Z-targeting like every other 3D have Z-targeting like every other 3D have Z-targeting like every other 3D Zelda game has after Ocarina of Time. Zelda game has after Ocarina of Time. Zelda game has after Ocarina of Time. But the issue is that so many games But the issue is that so many games But the issue is that so many games outside of even Zelda have employed this outside of even Zelda have employed this outside of even Zelda have employed this mechanic since then. So that sense of mechanic since then. So that sense of mechanic since then. So that sense of revolutionary wonder and amazement won't revolutionary wonder and amazement won't revolutionary wonder and amazement won't be there in the same way. But that also be there in the same way. But that also be there in the same way. But that also gives Nintendo an opportunity to go gives Nintendo an opportunity to go gives Nintendo an opportunity to go beyond Z-targeting and maybe introduce beyond Z-targeting and maybe introduce beyond Z-targeting and maybe introduce new mechanics that could really elevate new mechanics that could really elevate new mechanics that could really elevate this game. Because so much of Ocarina of this game. Because so much of Ocarina of this game. Because so much of Ocarina of Time's design is built around that Time's design is built around that Time's design is built around that mechanic and those levels of mechanic and those levels of mechanic and those levels of interactivity. This game revolutionized interactivity. This game revolutionized interactivity. This game revolutionized action-adventure games in 1998. So maybe action-adventure games in 1998. So maybe action-adventure games in 1998. So maybe its remake can do something entirely new its remake can do something entirely new its remake can do something entirely new to shake up the formula in 2026. But I to shake up the formula in 2026. But I to shake up the formula in 2026. But I don't want to get my hopes up for that don't want to get my hopes up for that don't want to get my hopes up for that too much because that's something we can

  12. too much because that's something we can too much because that's something we can all truly expect in the next 3D mainline all truly expect in the next 3D mainline all truly expect in the next 3D mainline Zelda coming in the Switch 2 whenever it Zelda coming in the Switch 2 whenever it Zelda coming in the Switch 2 whenever it comes out in maybe 2028 or 2029. Beyond comes out in maybe 2028 or 2029. Beyond comes out in maybe 2028 or 2029. Beyond that, there's Hyrule Field. The way it that, there's Hyrule Field. The way it that, there's Hyrule Field. The way it is in the N64 version just doesn't is in the N64 version just doesn't is in the N64 version just doesn't compare to modern action-adventure compare to modern action-adventure compare to modern action-adventure overworlds. I'm not saying I want the overworlds. I'm not saying I want the overworlds. I'm not saying I want the Ocarina of Time remake to have an open Ocarina of Time remake to have an open Ocarina of Time remake to have an open world like Breath of the Wild and Tears world like Breath of the Wild and Tears world like Breath of the Wild and Tears of the Kingdom. But Hyrule Field in 1998 of the Kingdom. But Hyrule Field in 1998 of the Kingdom. But Hyrule Field in 1998 just isn't on the same level as what just isn't on the same level as what just isn't on the same level as what players expect [music] now. We really players expect [music] now. We really players expect [music] now. We really need to see how much more there is to need to see how much more there is to need to see how much more there is to possibly do in this overworld. That possibly do in this overworld. That possibly do in this overworld. That actually reminds me of Soul Valley in actually reminds me of Soul Valley in actually reminds me of Soul Valley in Metroid Prime 4. I remember a lot of Metroid Prime 4. I remember a lot of Metroid Prime 4. I remember a lot of people compared Soul Valley to Ocarina people compared Soul Valley to Ocarina people compared Soul Valley to Ocarina of Time's Hyrule Field, and honestly, of Time's Hyrule Field, and honestly, of Time's Hyrule Field, and honestly, that made the experience of Soul Valley that made the experience of Soul Valley that made the experience of Soul Valley even worse, in my opinion. In Hyrule even worse, in my opinion. In Hyrule even worse, in my opinion. In Hyrule Field, you're walking for ages to get Field, you're walking for ages to get Field, you're walking for ages to get from point A to point B. from point A to point B. from point A to point B. And yeah, the music is incredible, but And yeah, the music is incredible, but And yeah, the music is incredible, but there's not much to do along the way. there's not much to do along the way. there's not much to do along the way. And Soul Valley felt the exact same, but And Soul Valley felt the exact same, but And Soul Valley felt the exact same, but bigger and more barren, which honestly bigger and more barren, which honestly bigger and more barren, which honestly made it more boring. And to have an made it more boring. And to have an made it more boring. And to have an overworld styled like that in 2026 was overworld styled like that in 2026 was overworld styled like that in 2026 was kind of a disappointment, and made me kind of a disappointment, and made me kind of a disappointment, and made me realize how far action-adventure games realize how far action-adventure games realize how far action-adventure games with overworlds have come since Ocarina with overworlds have come since Ocarina with overworlds have come since Ocarina of Time in 1998. I'm not saying they of Time in 1998. I'm not saying they of Time in 1998. I'm not saying they need to add stables and shrines and all need to add stables and shrines and all need to add stables and shrines and all that from Breath of the Wild, but if that from Breath of the Wild, but if that from Breath of the Wild, but if they expand Hyrule Field to make it feel they expand Hyrule Field to make it feel they expand Hyrule Field to make it feel bigger, and give you more to do as you bigger, and give you more to do as you bigger, and give you more to do as you travel from the forest to the castle, travel from the forest to the castle, travel from the forest to the castle, from the castle to Death Mountain, from

  13. from the castle to Death Mountain, from from the castle to Death Mountain, from Death Mountain to Gerudo Valley, to Lake Death Mountain to Gerudo Valley, to Lake Death Mountain to Gerudo Valley, to Lake Hylia, it just have more stuff to do and Hylia, it just have more stuff to do and Hylia, it just have more stuff to do and interact with. It's just just having interact with. It's just just having interact with. It's just just having things like that is going to make this things like that is going to make this things like that is going to make this place feel more alive and more lived in, place feel more alive and more lived in, place feel more alive and more lived in, and not as boring of a chore to get and not as boring of a chore to get and not as boring of a chore to get through like Soul Valley. And doing so through like Soul Valley. And doing so through like Soul Valley. And doing so will just make you want to explore that will just make you want to explore that will just make you want to explore that much more. If they enhance the much more. If they enhance the much more. If they enhance the experience without replacing what makes experience without replacing what makes experience without replacing what makes it special, and making it feel like a it special, and making it feel like a it special, and making it feel like a completely different game, then that's completely different game, then that's completely different game, then that's what's going to sell me. Another thing what's going to sell me. Another thing what's going to sell me. Another thing that needs to be modernized, going from that needs to be modernized, going from that needs to be modernized, going from 1998 to 2026, 27 years later, are the 1998 to 2026, 27 years later, are the 1998 to 2026, 27 years later, are the dungeons themselves. Back on the N64, dungeons themselves. Back on the N64, dungeons themselves. Back on the N64, these dungeons were pushing the hardware these dungeons were pushing the hardware these dungeons were pushing the hardware to its limits. The design was intricate, to its limits. The design was intricate, to its limits. The design was intricate, the way you used items was so ingenious, the way you used items was so ingenious, the way you used items was so ingenious, the way you utilized Z-targeting and the way you utilized Z-targeting and the way you utilized Z-targeting and combat mechanics was so mind-blowing, combat mechanics was so mind-blowing, combat mechanics was so mind-blowing, and the boss fights are so interactive and the boss fights are so interactive and the boss fights are so interactive and clever with how you'd stun them with and clever with how you'd stun them with and clever with how you'd stun them with your items, and then use your sword to your items, and then use your sword to your items, and then use your sword to wail down on them. But now, wail down on them. But now, wail down on them. But now, [clears throat] playing the game in [clears throat] playing the game in [clears throat] playing the game in 2026, I realize there's a lot of room 2026, I realize there's a lot of room 2026, I realize there's a lot of room for improvement or I should say for improvement or I should say for improvement or I should say enhancement. And honestly, I don't want enhancement. And honestly, I don't want enhancement. And honestly, I don't want to be playing the exact same carbon copy to be playing the exact same carbon copy to be playing the exact same carbon copy of the forest temple, the fire temple, of the forest temple, the fire temple, of the forest temple, the fire temple, the water temple, spirit temple, all of the water temple, spirit temple, all of the water temple, spirit temple, all of that. I just don't want to be playing that. I just don't want to be playing that. I just don't want to be playing the exact same dungeon and solving the the exact same dungeon and solving the the exact same dungeon and solving the exact same puzzles 27 years later with exact same puzzles 27 years later with exact same puzzles 27 years later with prettier graphics. Obviously, I love all prettier graphics. Obviously, I love all prettier graphics. Obviously, I love all of these dungeons in the original. But of these dungeons in the original. But of these dungeons in the original. But as a new Switch 2 game in 2026, and that

  14. as a new Switch 2 game in 2026, and that as a new Switch 2 game in 2026, and that too a remake, especially for people too a remake, especially for people too a remake, especially for people playing this game for the first time, playing this game for the first time, playing this game for the first time, we don't want to be doing the exact same we don't want to be doing the exact same we don't want to be doing the exact same things. I do hope that they keep the things. I do hope that they keep the things. I do hope that they keep the iconic moments and features in these iconic moments and features in these iconic moments and features in these dungeons like the twisted corridor in dungeons like the twisted corridor in dungeons like the twisted corridor in the forest temple, raising and lowering the forest temple, raising and lowering the forest temple, raising and lowering the water level in the water temple, and the water level in the water temple, and the water level in the water temple, and playing as both child and adult Link in playing as both child and adult Link in playing as both child and adult Link in the spirit temple. But I'm personally the spirit temple. But I'm personally the spirit temple. But I'm personally hoping for more variety and novelty on hoping for more variety and novelty on hoping for more variety and novelty on top of all of that. Make the puzzles top of all of that. Make the puzzles top of all of that. Make the puzzles different, and as silly as this sounds, different, and as silly as this sounds, different, and as silly as this sounds, make us do things we couldn't have make us do things we couldn't have make us do things we couldn't have imagined doing without the power of the imagined doing without the power of the imagined doing without the power of the Switch 2. Like something that was just Switch 2. Like something that was just Switch 2. Like something that was just totally impossible in the N64 version. totally impossible in the N64 version. totally impossible in the N64 version. We probably have the ability to do that We probably have the ability to do that We probably have the ability to do that on the Switch 2 now, but keep it within on the Switch 2 now, but keep it within on the Switch 2 now, but keep it within the confines of Ocarina of Time and the confines of Ocarina of Time and the confines of Ocarina of Time and these dungeons. The more unique this these dungeons. The more unique this these dungeons. The more unique this experience is, the more justified the experience is, the more justified the experience is, the more justified the remake status feels, and the more remake status feels, and the more remake status feels, and the more exciting the ideal of this remake exciting the ideal of this remake exciting the ideal of this remake becomes to me. It'll be almost like becomes to me. It'll be almost like becomes to me. It'll be almost like experiencing it for the first time all experiencing it for the first time all experiencing it for the first time all over again, but completely modernized, over again, but completely modernized, over again, but completely modernized, reimagined, and evolved for Zelda fans reimagined, and evolved for Zelda fans reimagined, and evolved for Zelda fans in 2026.

  15. in 2026. in 2026. And like I said, I've been replaying And like I said, I've been replaying And like I said, I've been replaying this game and on stream, and it's made this game and on stream, and it's made this game and on stream, and it's made me realize something. As much as I said me realize something. As much as I said me realize something. As much as I said it [music] before how this game is it [music] before how this game is it [music] before how this game is timeless and irreplaceable, timeless and irreplaceable, timeless and irreplaceable, I do think there is room for I do think there is room for I do think there is room for improvement, Like I said before, and now improvement, Like I said before, and now improvement, Like I said before, and now that I'm replaying it without the that I'm replaying it without the that I'm replaying it without the rose-tinted glasses, I'm really rose-tinted glasses, I'm really rose-tinted glasses, I'm really understanding and taking that to heart. understanding and taking that to heart. understanding and taking that to heart. And when it comes to room for And when it comes to room for And when it comes to room for improvement, I'm not just talking about improvement, I'm not just talking about improvement, I'm not just talking about quality of life. Like obviously that's quality of life. Like obviously that's quality of life. Like obviously that's going to be there, but I'm also talking going to be there, but I'm also talking going to be there, but I'm also talking about how Link moves, how you interact about how Link moves, how you interact about how Link moves, how you interact with objects around you, how you engage with objects around you, how you engage with objects around you, how you engage in combat, in combat, in combat, >> [music] >> [music] >> [music] >> and how you're exploring this massive >> and how you're exploring this massive >> and how you're exploring this massive world. You can't replicate the original world. You can't replicate the original world. You can't replicate the original sense of wonder with the Z-targeting sense of wonder with the Z-targeting sense of wonder with the Z-targeting anymore, and that feeling of exploring anymore, and that feeling of exploring anymore, and that feeling of exploring massive dungeons and being thrust into massive dungeons and being thrust into massive dungeons and being thrust into an expansive overworld like Hyrule Field an expansive overworld like Hyrule Field an expansive overworld like Hyrule Field for the first time. That magic just for the first time. That magic just for the first time. That magic just won't land the same anymore. So, won't land the same anymore. So, won't land the same anymore. So, reinventing and reimagining it so that reinventing and reimagining it so that reinventing and reimagining it so that we can experience these things in a we can experience these things in a we can experience these things in a completely new way will really make the completely new way will really make the completely new way will really make the remake feel fresh. And honestly, out of remake feel fresh. And honestly, out of remake feel fresh. And honestly, out of everything I've said in this video, everything I've said in this video, everything I've said in this video, this is the biggest and most important this is the biggest and most important this is the biggest and most important thing that's going to sell me on the thing that's going to sell me on the thing that's going to sell me on the game.

  16. game. game. The gameplay changes, the dungeon The gameplay changes, the dungeon The gameplay changes, the dungeon redesigns, maybe even some changes to redesigns, maybe even some changes to redesigns, maybe even some changes to the towns and villages. Like I hope the towns and villages. Like I hope the towns and villages. Like I hope Kakariko Village doesn't look the exact Kakariko Village doesn't look the exact Kakariko Village doesn't look the exact same. Like I hope there's more streets same. Like I hope there's more streets same. Like I hope there's more streets and avenues to explore over there. And I and avenues to explore over there. And I and avenues to explore over there. And I hope the Kokiri Forest, Goron City, and hope the Kokiri Forest, Goron City, and hope the Kokiri Forest, Goron City, and Zora's Domain feel even more alive, more Zora's Domain feel even more alive, more Zora's Domain feel even more alive, more lived in, and more expansive in this lived in, and more expansive in this lived in, and more expansive in this reimagined, reborn Ocarina of Time reimagined, reborn Ocarina of Time reimagined, reborn Ocarina of Time experience. All these places have a room experience. All these places have a room experience. All these places have a room to grow and feel more modernized in the to grow and feel more modernized in the to grow and feel more modernized in the year 2026. year 2026. year 2026. That alone is what would sell me, and That alone is what would sell me, and That alone is what would sell me, and something I wish Nintendo could have something I wish Nintendo could have something I wish Nintendo could have shown off in the initial tease. shown off in the initial tease. shown off in the initial tease. All in all, I hope Nintendo retains the All in all, I hope Nintendo retains the All in all, I hope Nintendo retains the essence of what makes Ocarina of Time so essence of what makes Ocarina of Time so essence of what makes Ocarina of Time so special, but elevates it into something special, but elevates it into something special, but elevates it into something new and original. But that's just what I new and original. But that's just what I new and original. But that's just what I think. I really hope that the visuals think. I really hope that the visuals think. I really hope that the visuals and the style of this game retains the and the style of this game retains the and the style of this game retains the charm and whimsy of the N64 and 3DS charm and whimsy of the N64 and 3DS charm and whimsy of the N64 and 3DS versions. I hope our beloved characters versions. I hope our beloved characters versions. I hope our beloved characters are reborn in a very interesting, unique are reborn in a very interesting, unique are reborn in a very interesting, unique way that makes us remember how iconic way that makes us remember how iconic way that makes us remember how iconic they are, but breathes more life into they are, but breathes more life into they are, but breathes more life into them in a more modern way.

  17. them in a more modern way. them in a more modern way. >> [music] >> [music] >> [music] >> And I hope we can re-experience some of >> And I hope we can re-experience some of >> And I hope we can re-experience some of our favorite areas, favorite dungeons, our favorite areas, favorite dungeons, our favorite areas, favorite dungeons, and favorite moments in this game in a and favorite moments in this game in a and favorite moments in this game in a more modern, elevated way with enhanced more modern, elevated way with enhanced more modern, elevated way with enhanced gameplay and new puzzles and new gameplay and new puzzles and new gameplay and new puzzles and new scenarios to explore. Once I know all scenarios to explore. Once I know all scenarios to explore. Once I know all three of these things are going to be three of these things are going to be three of these things are going to be done and done to the best of Nintendo's done and done to the best of Nintendo's done and done to the best of Nintendo's ability, ability, ability, then I will truly be at ease that the then I will truly be at ease that the then I will truly be at ease that the greatest game of all time and my greatest game of all time and my greatest game of all time and my favorite video game of all time will favorite video game of all time will favorite video game of all time will truly be reborn in the best way that it truly be reborn in the best way that it truly be reborn in the best way that it can be. can be. can be. So, let me know what you guys think in So, let me know what you guys think in So, let me know what you guys think in the comments down below. the comments down below. the comments down below. >> [music] >> [music] >> [music] >> Are you satisfied with what we've seen >> Are you satisfied with what we've seen >> Are you satisfied with what we've seen with Ocarina of Time remake? Are you with Ocarina of Time remake? Are you with Ocarina of Time remake? Are you sold on the idea of this game getting a sold on the idea of this game getting a sold on the idea of this game getting a remake? And what do you need to see to remake? And what do you need to see to remake? And what do you need to see to be entirely sold on this game and truly be entirely sold on this game and truly be entirely sold on this game and truly excited for this experience? Like, this excited for this experience? Like, this excited for this experience? Like, this is a remake of my favorite video game of is a remake of my favorite video game of is a remake of my favorite video game of all time. I'm definitely very excited, all time. I'm definitely very excited, all time. I'm definitely very excited, but at the same time I do have some but at the same time I do have some but at the same time I do have some reservations and I'm a little bit reservations and I'm a little bit reservations and I'm a little bit nervous as well. But, I'm sure we're nervous as well. But, I'm sure we're nervous as well. But, I'm sure we're going to get more information soon and going to get more information soon and going to get more information soon and with more information I will definitely with more information I will definitely with more information I will definitely be on top of it and making more videos.

  18. be on top of it and making more videos. be on top of it and making more videos. So, be sure to give this video a like So, be sure to give this video a like So, be sure to give this video a like and subscribe for more Ocarina of Time and subscribe for more Ocarina of Time and subscribe for more Ocarina of Time remake content just like this. This is remake content just like this. This is remake content just like this. This is Nish Quick signing off. Have a great Nish Quick signing off. Have a great Nish Quick signing off. Have a great day. Go play some great games today like day. Go play some great games today like day. Go play some great games today like The Legend of Zelda: Ocarina of Time. The Legend of Zelda: Ocarina of Time. The Legend of Zelda: Ocarina of Time. It's on the Nintendo Switch and the It's on the Nintendo Switch and the It's on the Nintendo Switch and the Switch 2 with the NSO expansion pass or Switch 2 with the NSO expansion pass or Switch 2 with the NSO expansion pass or you can play the 3DS version if you have you can play the 3DS version if you have you can play the 3DS version if you have it. There is many, many, many different it. There is many, many, many different it. There is many, many, many different ways to play the greatest video game of ways to play the greatest video game of ways to play the greatest video game of all time. I'll see you guys in the next all time. I'll see you guys in the next all time. I'll see you guys in the next one. Later. one. Later. one. Later. Hey guys, this is Nish Quick. Thank you Hey guys, this is Nish Quick. Thank you Hey guys, this is Nish Quick. Thank you so much for watching that video. And if so much for watching that video. And if so much for watching that video. And if you enjoyed it, check out these two you enjoyed it, check out these two you enjoyed it, check out these two videos on the left and maybe subscribe videos on the left and maybe subscribe videos on the left and maybe subscribe if you haven't on your way out. And big if you haven't on your way out. And big if you haven't on your way out. And big shout out to all my channel members shout out to all my channel members shout out to all my channel members whose names you can see on the screen whose names you can see on the screen whose names you can see on the screen right now. I'll see you guys in the next right now. I'll see you guys in the next right now. I'll see you guys in the next video. Later.

Summary

The main theme discusses the cautious optimism surrounding a remake of Ocarina of Time, focusing on what Nintendo needs to showcase to fully convince fans. Key subjects include the game's presentation, art style, character portrayal with voice acting, and modernized gameplay. The practical takeaway is that seeing these elements clearly will determine fans' full excitement for the beloved game's re-release.

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