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Nishquik Pops May 31, 2026 13m

Why the Zelda Series Desperately Needs a Voiced Link

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  1. Should Link finally speak in the future Should Link finally speak in the future of the Zelda series? For decades, of the Zelda series? For decades, of the Zelda series? For decades, Nintendo's iconic hero has stayed Nintendo's iconic hero has stayed Nintendo's iconic hero has stayed silent, but honestly, it might be time silent, but honestly, it might be time silent, but honestly, it might be time for that to finally change. And not in for that to finally change. And not in for that to finally change. And not in some huge dramatic way, but in a way some huge dramatic way, but in a way some huge dramatic way, but in a way that naturally adds a new layer to the that naturally adds a new layer to the that naturally adds a new layer to the character we followed for nearly 40 character we followed for nearly 40 character we followed for nearly 40 years now. How's it popping, guys? What years now. How's it popping, guys? What years now. How's it popping, guys? What do you think about the possibility of do you think about the possibility of do you think about the possibility of Link actually talking? Not just in Link actually talking? Not just in Link actually talking? Not just in future Zelda games, but maybe even in future Zelda games, but maybe even in future Zelda games, but maybe even in the upcoming Zelda movie, too. With the the upcoming Zelda movie, too. With the the upcoming Zelda movie, too. With the rumored Ocarina of Time remake possibly rumored Ocarina of Time remake possibly rumored Ocarina of Time remake possibly happening, the Zelda movie on the happening, the Zelda movie on the happening, the Zelda movie on the horizon, and whatever Nintendo's horizon, and whatever Nintendo's horizon, and whatever Nintendo's planning next for 3D Zelda on Switch, planning next for 3D Zelda on Switch, planning next for 3D Zelda on Switch, too, it really feels like we could be too, it really feels like we could be too, it really feels like we could be heading towards a major shift in how heading towards a major shift in how heading towards a major shift in how Link is portrayed moving forward. And Link is portrayed moving forward. And Link is portrayed moving forward. And honestly, I think Nintendo might already honestly, I think Nintendo might already honestly, I think Nintendo might already be setting the stage for it. So, if be setting the stage for it. So, if be setting the stage for it. So, if you're into this idea, make sure you you're into this idea, make sure you you're into this idea, make sure you hype, like, and subscribe for more Zelda hype, like, and subscribe for more Zelda hype, like, and subscribe for more Zelda discussions throughout the 40th discussions throughout the 40th discussions throughout the 40th anniversary, about the future games, and anniversary, about the future games, and anniversary, about the future games, and the Zelda movie. Definitely let me know the Zelda movie. Definitely let me know the Zelda movie. Definitely let me know in the comments below, would you in the comments below, would you in the comments below, would you actually want Link to talk in the actually want Link to talk in the actually want Link to talk in the upcoming games and movie? So, a lot of upcoming games and movie? So, a lot of upcoming games and movie? So, a lot of Nintendo franchises have already started Nintendo franchises have already started Nintendo franchises have already started changing how they present their changing how they present their changing how they present their characters. You've probably seen it with characters. You've probably seen it with characters. You've probably seen it with the new Star Fox game, which was the new Star Fox game, which was the new Star Fox game, which was recently announced for the Switch, too.

  2. recently announced for the Switch, too. recently announced for the Switch, too. The whole Star Fox team got a completely The whole Star Fox team got a completely The whole Star Fox team got a completely different look. They're so much more different look. They're so much more different look. They're so much more realistic now, versus their more sleek realistic now, versus their more sleek realistic now, versus their more sleek CG animated looks in Star Fox Zero and CG animated looks in Star Fox Zero and CG animated looks in Star Fox Zero and Starlink recently. And then there's Starlink recently. And then there's Starlink recently. And then there's Donkey Kong. His redesign in Donkey Kong Donkey Kong. His redesign in Donkey Kong Donkey Kong. His redesign in Donkey Kong Bonanza and Mario Kart World feels like Bonanza and Mario Kart World feels like Bonanza and Mario Kart World feels like a direct continuation of how he looked a direct continuation of how he looked a direct continuation of how he looked in the Mario movie. A lot of these in the Mario movie. A lot of these in the Mario movie. A lot of these redesigns have been boosting these redesigns have been boosting these redesigns have been boosting these characters' relevance and popularity by characters' relevance and popularity by characters' relevance and popularity by cross-promoting their new games with the cross-promoting their new games with the cross-promoting their new games with the Mario movies that were featuring them. Mario movies that were featuring them. Mario movies that were featuring them. DK was in the first Mario movie, and Fox DK was in the first Mario movie, and Fox DK was in the first Mario movie, and Fox showed up in the recent Mario Galaxy showed up in the recent Mario Galaxy showed up in the recent Mario Galaxy movie. The films reintroduced these movie. The films reintroduced these movie. The films reintroduced these characters to mainstream audiences, and characters to mainstream audiences, and characters to mainstream audiences, and then the games sort of built off of that then the games sort of built off of that then the games sort of built off of that momentum. DK became way more relevant momentum. DK became way more relevant momentum. DK became way more relevant after the Mario movie, and even Fox after the Mario movie, and even Fox after the Mario movie, and even Fox showing up in the Mario Galaxy movie showing up in the Mario Galaxy movie showing up in the Mario Galaxy movie helped reintroduce him to newer fans, helped reintroduce him to newer fans, helped reintroduce him to newer fans, while also preparing people for a new while also preparing people for a new while also preparing people for a new direction of the Star Fox series. Now, direction of the Star Fox series. Now, direction of the Star Fox series. Now, with the Zelda movie on the horizon, we with the Zelda movie on the horizon, we with the Zelda movie on the horizon, we know what Link's going to look like in know what Link's going to look like in know what Link's going to look like in it, but what's funny is that Link it, but what's funny is that Link it, but what's funny is that Link already sort of went through a huge already sort of went through a huge already sort of went through a huge redesign years ago with Breath of the redesign years ago with Breath of the redesign years ago with Breath of the Wild. In Breath of the Wild, Nintendo Wild. In Breath of the Wild, Nintendo Wild. In Breath of the Wild, Nintendo moved away from the classic green tunic moved away from the classic green tunic moved away from the classic green tunic and cap design that defined Link's look and cap design that defined Link's look and cap design that defined Link's look in the series from all the way like in in the series from all the way like in in the series from all the way like in the original Zelda, and then Ocarina of the original Zelda, and then Ocarina of the original Zelda, and then Ocarina of Time, and all the way throughout games Time, and all the way throughout games Time, and all the way throughout games like Skyward Sword. Now, the blue like Skyward Sword. Now, the blue like Skyward Sword. Now, the blue champion's tunic and his new like champion's tunic and his new like champion's tunic and his new like hairstyle without the cap and everything hairstyle without the cap and everything hairstyle without the cap and everything like that, it all just felt like a new

  3. like that, it all just felt like a new like that, it all just felt like a new reinvention of the character. So, if reinvention of the character. So, if reinvention of the character. So, if Nintendo wants to keep evolving Link, Nintendo wants to keep evolving Link, Nintendo wants to keep evolving Link, the next step may not just be a visual the next step may not just be a visual the next step may not just be a visual redesign anymore. It could be about redesign anymore. It could be about redesign anymore. It could be about changing how expressive he is as a changing how expressive he is as a changing how expressive he is as a character entirely, and how they character entirely, and how they character entirely, and how they represent him as the hero of Hyrule in represent him as the hero of Hyrule in represent him as the hero of Hyrule in these games. And that could mean even these games. And that could mean even these games. And that could mean even giving him more of a voice, more of a giving him more of a voice, more of a giving him more of a voice, more of a personality, and just literally making personality, and just literally making personality, and just literally making him talk. I know Link talking is a him talk. I know Link talking is a him talk. I know Link talking is a really contentious topic. He's been really contentious topic. He's been really contentious topic. He's been predominantly silent for 40 years, and predominantly silent for 40 years, and predominantly silent for 40 years, and the one time he did open his mouth, we the one time he did open his mouth, we the one time he did open his mouth, we got something like this. got something like this. got something like this. >> Come on! >> Come on! >> Come on! >> Which is fine, but then we of course >> Which is fine, but then we of course >> Which is fine, but then we of course also got things like this. also got things like this. also got things like this. >> Excuse >> Excuse >> Excuse me, princess. Well, excuse me. me, princess. Well, excuse me. me, princess. Well, excuse me. >> Now, shut up. >> Now, shut up. >> Now, shut up. >> Excuse me, princess. >> Excuse me, princess. >> Excuse me, princess. >> And yeah, we don't want something like >> And yeah, we don't want something like >> And yeah, we don't want something like that. But realistically, I keep that. But realistically, I keep that. But realistically, I keep wondering, is Benjamin Evan Ainsworth's wondering, is Benjamin Evan Ainsworth's wondering, is Benjamin Evan Ainsworth's Link really going to stay completely Link really going to stay completely Link really going to stay completely silent throughout the entire Zelda silent throughout the entire Zelda silent throughout the entire Zelda movie. Sure, some movies have silent movie. Sure, some movies have silent movie. Sure, some movies have silent protagonists and movies like that exist, protagonists and movies like that exist, protagonists and movies like that exist, but the Zelda movie is probably going to but the Zelda movie is probably going to but the Zelda movie is probably going to be a huge fantasy adventure with a major be a huge fantasy adventure with a major be a huge fantasy adventure with a major story and emotional character moments.

  4. story and emotional character moments. story and emotional character moments. If Nintendo wants this movie to hit on If Nintendo wants this movie to hit on If Nintendo wants this movie to hit on the level of something like Lord of the the level of something like Lord of the the level of something like Lord of the Rings, it's going to feel really strange Rings, it's going to feel really strange Rings, it's going to feel really strange if the main character literally just if the main character literally just if the main character literally just never talks. Like imagine the Lord of never talks. Like imagine the Lord of never talks. Like imagine the Lord of the Rings trilogy, but Frodo just never the Rings trilogy, but Frodo just never the Rings trilogy, but Frodo just never speaks. It's going to feel really weird. speaks. It's going to feel really weird. speaks. It's going to feel really weird. But honestly, I think the movie could be But honestly, I think the movie could be But honestly, I think the movie could be a perfect way to slowly introduce a perfect way to slowly introduce a perfect way to slowly introduce audiences to the idea of Link having a audiences to the idea of Link having a audiences to the idea of Link having a voice. In the same way Nintendo used voice. In the same way Nintendo used voice. In the same way Nintendo used redesigns for characters like DK and Fox redesigns for characters like DK and Fox redesigns for characters like DK and Fox to prepare fans for changes in their to prepare fans for changes in their to prepare fans for changes in their respective games, the movie could do the respective games, the movie could do the respective games, the movie could do the same thing for Link's personality. Now, same thing for Link's personality. Now, same thing for Link's personality. Now, if this rumored Ocarina of Time remake if this rumored Ocarina of Time remake if this rumored Ocarina of Time remake actually releases in holiday 2026 before actually releases in holiday 2026 before actually releases in holiday 2026 before the Zelda movie set to release in May the Zelda movie set to release in May the Zelda movie set to release in May 2027, 2027, 2027, I honestly don't think that's going to I honestly don't think that's going to I honestly don't think that's going to be the game where Link would start be the game where Link would start be the game where Link would start talking. And honestly, as an Ocarina of talking. And honestly, as an Ocarina of talking. And honestly, as an Ocarina of Time fan, I don't think that would work Time fan, I don't think that would work Time fan, I don't think that would work anyway. There's a lot of value in anyway. There's a lot of value in anyway. There's a lot of value in keeping him silent for that particular keeping him silent for that particular keeping him silent for that particular game. And if it's going to be a more game. And if it's going to be a more game. And if it's going to be a more traditional remake, I prefer he stay traditional remake, I prefer he stay traditional remake, I prefer he stay silent to preserve the vibes of the Hero silent to preserve the vibes of the Hero silent to preserve the vibes of the Hero of Time we know so well and love so much of Time we know so well and love so much of Time we know so well and love so much from Ocarina of Time in 1998. But maybe from Ocarina of Time in 1998. But maybe from Ocarina of Time in 1998. But maybe we could hear Link speak a bit more in we could hear Link speak a bit more in we could hear Link speak a bit more in the next major mainline 3D Zelda game on the next major mainline 3D Zelda game on the next major mainline 3D Zelda game on Switch 2, which would be a follow-up to Switch 2, which would be a follow-up to Switch 2, which would be a follow-up to Breath of the Wild and Tears of the Breath of the Wild and Tears of the Breath of the Wild and Tears of the Kingdom. One of the biggest criticisms Kingdom. One of the biggest criticisms Kingdom. One of the biggest criticisms people have of the open-air Zelda games people have of the open-air Zelda games people have of the open-air Zelda games is that while the worlds are incredible, is that while the worlds are incredible, is that while the worlds are incredible, the storytelling can feel a little the storytelling can feel a little the storytelling can feel a little distant and fragmented. And on top of

  5. distant and fragmented. And on top of distant and fragmented. And on top of that, Link himself often feels like a that, Link himself often feels like a that, Link himself often feels like a blank slate more than an actual blank slate more than an actual blank slate more than an actual character cuz and he just sort of character cuz and he just sort of character cuz and he just sort of doesn't really have much of a doesn't really have much of a doesn't really have much of a personality to begin with. But giving personality to begin with. But giving personality to begin with. But giving him more dialogue, even if it's limited, him more dialogue, even if it's limited, him more dialogue, even if it's limited, could genuinely help a lot with that. If could genuinely help a lot with that. If could genuinely help a lot with that. If Nintendo wants the next 3D Zelda to have Nintendo wants the next 3D Zelda to have Nintendo wants the next 3D Zelda to have a stronger narrative focus, more a stronger narrative focus, more a stronger narrative focus, more emotional moments, and a more cohesive emotional moments, and a more cohesive emotional moments, and a more cohesive story, which would take place in the story, which would take place in the story, which would take place in the present, and these are things a lot of present, and these are things a lot of present, and these are things a lot of us fans really want, then honestly us fans really want, then honestly us fans really want, then honestly giving Link an actual voice could giving Link an actual voice could giving Link an actual voice could massively enhance the immersion of the massively enhance the immersion of the massively enhance the immersion of the story narrative. It would make him feel story narrative. It would make him feel story narrative. It would make him feel more connected to the world and let more connected to the world and let more connected to the world and let players relate to him in a completely players relate to him in a completely players relate to him in a completely different way. That all being said, different way. That all being said, different way. That all being said, hearing Link talk for the first time is hearing Link talk for the first time is hearing Link talk for the first time is going to break the internet. Seriously, going to break the internet. Seriously, going to break the internet. Seriously, think about how people reacted when think about how people reacted when think about how people reacted when Chris Pratt was announced as Mario. The Chris Pratt was announced as Mario. The Chris Pratt was announced as Mario. The internet completely exploded over that internet completely exploded over that internet completely exploded over that casting. casting. casting. >> [laughter] >> OH, MAN.

  6. >> OH, MAN. >> [laughter] >> AND THEN PEOPLE FREAKED OUT EVEN MORE >> AND THEN PEOPLE FREAKED OUT EVEN MORE WHEN THEY heard his voice in the first WHEN THEY heard his voice in the first WHEN THEY heard his voice in the first trailer for the very first time. I don't trailer for the very first time. I don't trailer for the very first time. I don't know if you guys remember that, but know if you guys remember that, but know if you guys remember that, but there was a ton of mixed reception to there was a ton of mixed reception to there was a ton of mixed reception to his voice initially. >> Sorry, hold on. >> Sorry, hold on. Oh, that's not sitting right with me. Oh, that's not sitting right with me. Oh, that's not sitting right with me. Let's a go. That's That's not how I Let's a go. That's That's not how I Let's a go. That's That's not how I expected Mario to sound, but all right. expected Mario to sound, but all right. expected Mario to sound, but all right. >> And after Link being silent for 40 years >> And after Link being silent for 40 years >> And after Link being silent for 40 years in the games, hearing him actually talk in the games, hearing him actually talk in the games, hearing him actually talk is going to feel really weird. Just is going to feel really weird. Just is going to feel really weird. Just imagine the first Zelda movie trailer imagine the first Zelda movie trailer imagine the first Zelda movie trailer drops, and Link casually speaks an drops, and Link casually speaks an drops, and Link casually speaks an actual sentence, not just screams and actual sentence, not just screams and actual sentence, not just screams and grunts and battle cries. I don't know if grunts and battle cries. I don't know if grunts and battle cries. I don't know if the internet is really ready for that, the internet is really ready for that, the internet is really ready for that, but think about it like this. Going back but think about it like this. Going back but think about it like this. Going back to what I said about Donkey Kong and to what I said about Donkey Kong and to what I said about Donkey Kong and Fox, for Donkey Kong, fans first got use Fox, for Donkey Kong, fans first got use Fox, for Donkey Kong, fans first got use of the redesign in the Mario movie, then of the redesign in the Mario movie, then of the redesign in the Mario movie, then saw it appear again in Mario Kart World, saw it appear again in Mario Kart World, saw it appear again in Mario Kart World, and then by the time Donkey Kong Bananza and then by the time Donkey Kong Bananza and then by the time Donkey Kong Bananza released, the new look felt completely released, the new look felt completely released, the new look felt completely normal to a lot of us. Fox followed a normal to a lot of us. Fox followed a normal to a lot of us. Fox followed a similar path, too. He got a cool new similar path, too. He got a cool new similar path, too. He got a cool new redesign when he showed up in Mario redesign when he showed up in Mario redesign when he showed up in Mario Galaxy as this really awesome and really Galaxy as this really awesome and really Galaxy as this really awesome and really cool character. And people got really cool character. And people got really cool character. And people got really acclimated to that vibe before the acclimated to that vibe before the acclimated to that vibe before the newer, more realistic Starfox direction newer, more realistic Starfox direction newer, more realistic Starfox direction was introduced in the Switch 2 game. The was introduced in the Switch 2 game. The was introduced in the Switch 2 game. The same thing can happen with Link.

  7. same thing can happen with Link. same thing can happen with Link. Introduce audiences to Link speaking in Introduce audiences to Link speaking in Introduce audiences to Link speaking in the movie first. Let people get the movie first. Let people get the movie first. Let people get comfortable hearing his voice and just comfortable hearing his voice and just comfortable hearing his voice and just having that new side to his character. having that new side to his character. having that new side to his character. Then by the time the next major Zelda Then by the time the next major Zelda Then by the time the next major Zelda game launches on the Switch 2, the idea game launches on the Switch 2, the idea game launches on the Switch 2, the idea of Link actually talking won't nearly be of Link actually talking won't nearly be of Link actually talking won't nearly be as shocking and jarring to people as shocking and jarring to people as shocking and jarring to people anymore. It'll just feel like a natural anymore. It'll just feel like a natural anymore. It'll just feel like a natural next evolution of the character. And I I next evolution of the character. And I I next evolution of the character. And I I know you guys are already screaming in know you guys are already screaming in know you guys are already screaming in the comments, typing furiously, "Nish, the comments, typing furiously, "Nish, the comments, typing furiously, "Nish, how could you want something like this? how could you want something like this? how could you want something like this? Link shouldn't talk at all. Remember Link shouldn't talk at all. Remember Link shouldn't talk at all. Remember what happened in the cartoons. Remember what happened in the cartoons. Remember what happened in the cartoons. Remember the Zelda animated series. Remember Wand the Zelda animated series. Remember Wand the Zelda animated series. Remember Wand of Gamelon and all the other CDI games." of Gamelon and all the other CDI games." of Gamelon and all the other CDI games." And I completely understand all those And I completely understand all those And I completely understand all those concerns, and that's not what I want at concerns, and that's not what I want at concerns, and that's not what I want at all. I don't want Link to suddenly all. I don't want Link to suddenly all. I don't want Link to suddenly become this loud, overly talkative, and become this loud, overly talkative, and become this loud, overly talkative, and overly chatty character cracking jokes overly chatty character cracking jokes overly chatty character cracking jokes every 5 seconds. I don't want him to every 5 seconds. I don't want him to every 5 seconds. I don't want him to sound like the cartoon version or sound like the cartoon version or sound like the cartoon version or constantly rambling through cutscenes.

  8. constantly rambling through cutscenes. constantly rambling through cutscenes. If Nintendo ever gives more of a voice If Nintendo ever gives more of a voice If Nintendo ever gives more of a voice to Link, I think it should be handled in to Link, I think it should be handled in to Link, I think it should be handled in a very restrained way. I really just a very restrained way. I really just a very restrained way. I really just want him to be a very solemn, serious, want him to be a very solemn, serious, want him to be a very solemn, serious, and reserved man of a few words. And if and reserved man of a few words. And if and reserved man of a few words. And if you guys watch the channel, you know I you guys watch the channel, you know I you guys watch the channel, you know I love JRPGs like Xenoblade, Final love JRPGs like Xenoblade, Final love JRPGs like Xenoblade, Final Fantasy, Fire Emblem, Persona, SMT, Fantasy, Fire Emblem, Persona, SMT, Fantasy, Fire Emblem, Persona, SMT, games like that. And the characters in games like that. And the characters in games like that. And the characters in those games are generally a little more those games are generally a little more those games are generally a little more talkative because, well, if the talkative because, well, if the talkative because, well, if the protagonist isn't silent in something protagonist isn't silent in something protagonist isn't silent in something like Dragon Quest or Chrono Trigger, the like Dragon Quest or Chrono Trigger, the like Dragon Quest or Chrono Trigger, the writers are going to want to move the writers are going to want to move the writers are going to want to move the story forward with that protagonist, and story forward with that protagonist, and story forward with that protagonist, and you want them to have a little more you want them to have a little more you want them to have a little more personality and depth. But even in those personality and depth. But even in those personality and depth. But even in those games where you have a protagonist that games where you have a protagonist that games where you have a protagonist that is speaking a lot of the times, there is is speaking a lot of the times, there is is speaking a lot of the times, there is a huge range in how expressive these a huge range in how expressive these a huge range in how expressive these protagonists are. Like for example, take protagonists are. Like for example, take protagonists are. Like for example, take Shulk and Noah from Xenoblade. They're Shulk and Noah from Xenoblade. They're Shulk and Noah from Xenoblade. They're definitely more introverted and reserved definitely more introverted and reserved definitely more introverted and reserved compared to someone like Rex, who's in compared to someone like Rex, who's in compared to someone like Rex, who's in the same series. But they still speak the same series. But they still speak the same series. But they still speak enough to carry emotional scenes and enough to carry emotional scenes and enough to carry emotional scenes and push the story forward. Or another push the story forward. Or another push the story forward. Or another example is look at Cloud from Final example is look at Cloud from Final example is look at Cloud from Final Fantasy VII, the originals and the Fantasy VII, the originals and the Fantasy VII, the originals and the re-trilogy. Cloud isn't super talkative re-trilogy. Cloud isn't super talkative re-trilogy. Cloud isn't super talkative like CDI Link or any other talkative like CDI Link or any other talkative like CDI Link or any other talkative protagonist like maybe someone like protagonist like maybe someone like protagonist like maybe someone like Ichiban from Yakuza 7. But Cloud in the Ichiban from Yakuza 7. But Cloud in the Ichiban from Yakuza 7. But Cloud in the original FFVII and especially in remake original FFVII and especially in remake original FFVII and especially in remake and rebirth has a solid good amount of and rebirth has a solid good amount of and rebirth has a solid good amount of dialogue in his games, whether that be

  9. dialogue in his games, whether that be dialogue in his games, whether that be in cutscenes, in main story scenarios, in cutscenes, in main story scenarios, in cutscenes, in main story scenarios, or in side quests. I don't even want or in side quests. I don't even want or in side quests. I don't even want Link to be that talkative in the next Link to be that talkative in the next Link to be that talkative in the next Zelda game or even in the movie. Of Zelda game or even in the movie. Of Zelda game or even in the movie. Of course, like I said, I definitely don't course, like I said, I definitely don't course, like I said, I definitely don't want him to be a super talkative want him to be a super talkative want him to be a super talkative blabbermouth, but I also don't want him blabbermouth, but I also don't want him blabbermouth, but I also don't want him to be on the level of an introverted to be on the level of an introverted to be on the level of an introverted reserved JRPG protagonist like Noah or reserved JRPG protagonist like Noah or reserved JRPG protagonist like Noah or Cloud. I think even that might be Cloud. I think even that might be Cloud. I think even that might be pushing it. If Nintendo ever goes in pushing it. If Nintendo ever goes in pushing it. If Nintendo ever goes in this direction, I'd want Link to speak this direction, I'd want Link to speak this direction, I'd want Link to speak very sparingly. He shouldn't suddenly very sparingly. He shouldn't suddenly very sparingly. He shouldn't suddenly become super chatty in the games or the become super chatty in the games or the become super chatty in the games or the movie. He'd still mostly communicate movie. He'd still mostly communicate movie. He'd still mostly communicate through expressions, body language, and through expressions, body language, and through expressions, body language, and short responses, but when he does speak, short responses, but when he does speak, short responses, but when he does speak, it should be impactful and it should it should be impactful and it should it should be impactful and it should matter. Maybe in the games he only matter. Maybe in the games he only matter. Maybe in the games he only responds briefly during important responds briefly during important responds briefly during important moments or gives short answers during moments or gives short answers during moments or gives short answers during side quests and dialogue choices. And in side quests and dialogue choices. And in side quests and dialogue choices. And in the movie, maybe he talks a little more the movie, maybe he talks a little more the movie, maybe he talks a little more around characters he actually trusts. He around characters he actually trusts. He around characters he actually trusts. He still needs to keep that air of mystery still needs to keep that air of mystery still needs to keep that air of mystery and be a man of few words though. And to and be a man of few words though. And to and be a man of few words though. And to people he doesn't know or isn't people he doesn't know or isn't people he doesn't know or isn't comfortable with, he will probably stay comfortable with, he will probably stay comfortable with, he will probably stay relatively silent. But when he opens up relatively silent. But when he opens up relatively silent. But when he opens up to other characters like Zelda, Impa, or to other characters like Zelda, Impa, or to other characters like Zelda, Impa, or other companions he might meet other companions he might meet other companions he might meet throughout his journey, he can open up throughout his journey, he can open up throughout his journey, he can open up and be a little more expressive. But and be a little more expressive. But and be a little more expressive. But this is just an idea I had for the new this is just an idea I had for the new this is just an idea I had for the new direction of Link in the Zelda series.

  10. direction of Link in the Zelda series. direction of Link in the Zelda series. I've noticed that Nintendo's been kind I've noticed that Nintendo's been kind I've noticed that Nintendo's been kind of reinventing a lot of their of reinventing a lot of their of reinventing a lot of their franchises, IPs, and kind of giving us franchises, IPs, and kind of giving us franchises, IPs, and kind of giving us different takes on a lot of the different takes on a lot of the different takes on a lot of the characters that we've been so used to characters that we've been so used to characters that we've been so used to for decades now. And I definitely think for decades now. And I definitely think for decades now. And I definitely think with the Zelda movie coming up and with with the Zelda movie coming up and with with the Zelda movie coming up and with new fans being introduced to the Zelda new fans being introduced to the Zelda new fans being introduced to the Zelda series with the open air games, I think series with the open air games, I think series with the open air games, I think this might be a solid opportunity for this might be a solid opportunity for this might be a solid opportunity for Nintendo to take a little bit of a risk Nintendo to take a little bit of a risk Nintendo to take a little bit of a risk with portraying Link as a character and with portraying Link as a character and with portraying Link as a character and just kind of giving him more of a just kind of giving him more of a just kind of giving him more of a personality with having a little bit personality with having a little bit personality with having a little bit more of a voice. So let me know what you more of a voice. So let me know what you more of a voice. So let me know what you guys think in the comments below. guys think in the comments below. guys think in the comments below. Do you want Link to talk? How much do Do you want Link to talk? How much do Do you want Link to talk? How much do you want him to talk? And if he does you want him to talk? And if he does you want him to talk? And if he does start to get a voice, when do you think start to get a voice, when do you think start to get a voice, when do you think we could hear it? Would it be in an we could hear it? Would it be in an we could hear it? Would it be in an upcoming game or in the Zelda movie? Let upcoming game or in the Zelda movie? Let upcoming game or in the Zelda movie? Let me know everything in the comments down me know everything in the comments down me know everything in the comments down below. And like always, don't forget to below. And like always, don't forget to below. And like always, don't forget to hype this video, give it a like, and hype this video, give it a like, and hype this video, give it a like, and subscribe for more Legend of Zelda, subscribe for more Legend of Zelda, subscribe for more Legend of Zelda, Nintendo, and JRPG content just like Nintendo, and JRPG content just like Nintendo, and JRPG content just like this. This is Nish Quick signing off. this. This is Nish Quick signing off. this. This is Nish Quick signing off. Have a great day. play some great games Have a great day. play some great games Have a great day. play some great games today like a Zelda game where Link will today like a Zelda game where Link will today like a Zelda game where Link will unfortunately only be screaming and unfortunately only be screaming and unfortunately only be screaming and grunting and just making the noises that grunting and just making the noises that grunting and just making the noises that we know him to normally make. But maybe we know him to normally make. But maybe we know him to normally make. But maybe he'll have more of a voice in future he'll have more of a voice in future he'll have more of a voice in future games. I don't know. I'll see you guys games. I don't know. I'll see you guys games. I don't know. I'll see you guys in the next one. Later.

  11. in the next one. Later. in the next one. Later. Hey guys, this is Nish Quick. Thank you Hey guys, this is Nish Quick. Thank you Hey guys, this is Nish Quick. Thank you so much for watching that video. If If so much for watching that video. If If so much for watching that video. If If enjoyed it, check out these two videos enjoyed it, check out these two videos enjoyed it, check out these two videos on the left and maybe subscribe if you on the left and maybe subscribe if you on the left and maybe subscribe if you haven't on your way out. And big shout haven't on your way out. And big shout haven't on your way out. And big shout out to all my channel members whose out to all my channel members whose out to all my channel members whose names you can see on the screen right names you can see on the screen right names you can see on the screen right now. I'll see you guys in the next now. I'll see you guys in the next now. I'll see you guys in the next video. Later.

Summary

The main theme is whether Link, the silent protagonist of The Legend of Zelda series, should finally speak in future games and the upcoming movie. The discussion references other Nintendo franchises like Star Fox and Donkey Kong, which have seen character updates and increased relevance through multimedia cross-promotion. The practical takeaway is that Link speaking could add a new layer to his character and potentially boost the franchise's relevance, following successful trends in other Nintendo IPs.

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