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Nishquik Pops September 23, 2024 20m

DON'T SLEEP On Metaphor ReFantazio - My Most HYPED JRPG of 2024!

Read full transcript 14 segments
  1. hey guys Nish Qui here so I've been busy hey guys Nish Qui here so I've been busy with a lot of stuff but I just wanted to with a lot of stuff but I just wanted to with a lot of stuff but I just wanted to get this video out and ready because get this video out and ready because get this video out and ready because we're about 3 weeks out from my most we're about 3 weeks out from my most we're about 3 weeks out from my most anticipated RPG of 2024 and that is the anticipated RPG of 2024 and that is the anticipated RPG of 2024 and that is the awesome the stylish fantasy RPG metaphor awesome the stylish fantasy RPG metaphor awesome the stylish fantasy RPG metaphor ref fantasio and there's some ref fantasio and there's some ref fantasio and there's some interesting discussions going on interesting discussions going on interesting discussions going on regarding this game online and I wanted regarding this game online and I wanted regarding this game online and I wanted to throw my hat into this ring as well to throw my hat into this ring as well to throw my hat into this ring as well and I just want to let you guys know if and I just want to let you guys know if and I just want to let you guys know if this game is not in your radar don't this game is not in your radar don't this game is not in your radar don't sleep on it this is going to be a pretty sleep on it this is going to be a pretty sleep on it this is going to be a pretty big hit of this year I can just kind of big hit of this year I can just kind of big hit of this year I can just kind of feel it I can feel it in my bones and I feel it I can feel it in my bones and I feel it I can feel it in my bones and I wanted to talk to you guys specifically wanted to talk to you guys specifically wanted to talk to you guys specifically on why you should not miss out and you on why you should not miss out and you on why you should not miss out and you should not be sleeping on metaphor ref should not be sleeping on metaphor ref should not be sleeping on metaphor ref fantasio and if you guys are excited for fantasio and if you guys are excited for fantasio and if you guys are excited for metaphor if you are looking forward to metaphor if you are looking forward to metaphor if you are looking forward to the future of RPGs and of Atlas remember the future of RPGs and of Atlas remember the future of RPGs and of Atlas remember to give this video a like And subscribe to give this video a like And subscribe to give this video a like And subscribe to the channel for more videos on to the channel for more videos on to the channel for more videos on Nintendo and jrpgs just like this and Nintendo and jrpgs just like this and Nintendo and jrpgs just like this and while we're at it if you want some while we're at it if you want some while we're at it if you want some videos early and you even want to videos early and you even want to videos early and you even want to suggest some content for me to make that suggest some content for me to make that suggest some content for me to make that you specifically want to see consider you specifically want to see consider you specifically want to see consider joining as a Nish quick pops Channel joining as a Nish quick pops Channel joining as a Nish quick pops Channel member down below ever since June 2023 member down below ever since June 2023 member down below ever since June 2023 heck even before that when I was hearing heck even before that when I was hearing heck even before that when I was hearing Rumblings of project re fantasy I was Rumblings of project re fantasy I was Rumblings of project re fantasy I was always on board with this game all the always on board with this game all the always on board with this game all the way back and we're getting videos of uh way back and we're getting videos of uh way back and we're getting videos of uh this random night eating chicken and this random night eating chicken and this random night eating chicken and these very strange liveaction trailers

  2. these very strange liveaction trailers these very strange liveaction trailers hinting at what project re fantasy is hinting at what project re fantasy is hinting at what project re fantasy is going to be I was always so curious what going to be I was always so curious what going to be I was always so curious what is atlas's take on a fantasy RPG going is atlas's take on a fantasy RPG going is atlas's take on a fantasy RPG going to be like and I was always waiting so to be like and I was always waiting so to be like and I was always waiting so patiently so eagerly to see Project R patiently so eagerly to see Project R patiently so eagerly to see Project R fantasy and when we saw it in the Xbox fantasy and when we saw it in the Xbox fantasy and when we saw it in the Xbox showcase last year which was crazy to showcase last year which was crazy to showcase last year which was crazy to begin with like what the heck in an Xbox begin with like what the heck in an Xbox begin with like what the heck in an Xbox showcase first of all I was absolutely showcase first of all I was absolutely showcase first of all I was absolutely Blown Away by the way the game looked Blown Away by the way the game looked Blown Away by the way the game looked the way the game sounded just the vibe the way the game sounded just the vibe the way the game sounded just the vibe the aesthetic just the look and feel of the aesthetic just the look and feel of the aesthetic just the look and feel of this game was nothing like I've ever this game was nothing like I've ever this game was nothing like I've ever seen Atlas do before I was also very seen Atlas do before I was also very seen Atlas do before I was also very surprised to see that a lot of people surprised to see that a lot of people surprised to see that a lot of people weren't on board with this I kept weren't on board with this I kept weren't on board with this I kept hearing the sentiment oh it's just hearing the sentiment oh it's just hearing the sentiment oh it's just fantasy Persona and I still hear that fantasy Persona and I still hear that fantasy Persona and I still hear that today I hear so many people say it's today I hear so many people say it's today I hear so many people say it's just fantasy Persona and a big part of just fantasy Persona and a big part of just fantasy Persona and a big part of this video is I want to kind of dispel this video is I want to kind of dispel this video is I want to kind of dispel those claims and say that metaphor is those claims and say that metaphor is those claims and say that metaphor is anything but just fantasy Persona it is anything but just fantasy Persona it is anything but just fantasy Persona it is taking some elements of persona and taking some elements of persona and taking some elements of persona and putting it in a high fantasy setting and putting it in a high fantasy setting and putting it in a high fantasy setting and aesthetic but it's doing so much more aesthetic but it's doing so much more aesthetic but it's doing so much more than setting it apart from the Persona than setting it apart from the Persona than setting it apart from the Persona series and the Shinigami tensei series series and the Shinigami tensei series series and the Shinigami tensei series and I will admit when I first saw that and I will admit when I first saw that and I will admit when I first saw that trailer in June of 2023 I was a little trailer in June of 2023 I was a little trailer in June of 2023 I was a little taken aback when I saw the turn-based taken aback when I saw the turn-based taken aback when I saw the turn-based combat when I saw the menus when I saw combat when I saw the menus when I saw combat when I saw the menus when I saw some of the bonding systems I was like some of the bonding systems I was like some of the bonding systems I was like hey this is a little more Persona than I hey this is a little more Persona than I hey this is a little more Persona than I thought it would be but then I gave it

  3. thought it would be but then I gave it thought it would be but then I gave it the benefit of the doubt I was like the benefit of the doubt I was like the benefit of the doubt I was like let's see a bit more and now that we've let's see a bit more and now that we've let's see a bit more and now that we've seen so much more there is a lot that seen so much more there is a lot that seen so much more there is a lot that this game is doing drastically different this game is doing drastically different this game is doing drastically different from Persona smt and any other fantasy from Persona smt and any other fantasy from Persona smt and any other fantasy RPG so first of all I want to talk about RPG so first of all I want to talk about RPG so first of all I want to talk about the archetype system cuz that was one the archetype system cuz that was one the archetype system cuz that was one thing that I was very Blown Away with I thing that I was very Blown Away with I thing that I was very Blown Away with I think we got a Showcase in around March think we got a Showcase in around March think we got a Showcase in around March or April and that showed us the full or April and that showed us the full or April and that showed us the full extent of what these archetypes were and extent of what these archetypes were and extent of what these archetypes were and then we got some more info at Summer then we got some more info at Summer then we got some more info at Summer Games Fest and initially I thought that Games Fest and initially I thought that Games Fest and initially I thought that each character is going to have their each character is going to have their each character is going to have their own archetype and that'll be it it will own archetype and that'll be it it will own archetype and that'll be it it will just be like their Persona it'll be like just be like their Persona it'll be like just be like their Persona it'll be like the Persona that they summon I did not the Persona that they summon I did not the Persona that they summon I did not expect this to turn into sort of like a expect this to turn into sort of like a expect this to turn into sort of like a RPG job system and I see a lot of people RPG job system and I see a lot of people RPG job system and I see a lot of people compare this to Xeno Chronicles 3's hero compare this to Xeno Chronicles 3's hero compare this to Xeno Chronicles 3's hero system which makes me very happy because system which makes me very happy because system which makes me very happy because of course it's one of my favorite RPGs of course it's one of my favorite RPGs of course it's one of my favorite RPGs of all time and I really loved of all time and I really loved of all time and I really loved experimenting with the hero system it experimenting with the hero system it experimenting with the hero system it kept the game really fresh and really kept the game really fresh and really kept the game really fresh and really exciting at every single chapter every exciting at every single chapter every exciting at every single chapter every single hour that I played the game I was single hour that I played the game I was single hour that I played the game I was constantly swapping classes swapping constantly swapping classes swapping constantly swapping classes swapping heroes in and out and it was really cool heroes in and out and it was really cool heroes in and out and it was really cool because of the party composition that I because of the party composition that I because of the party composition that I had which classes am I going to have in had which classes am I going to have in had which classes am I going to have in my party at this time and how can I mix my party at this time and how can I mix my party at this time and how can I mix and match that and I'm very excited to and match that and I'm very excited to and match that and I'm very excited to do that in metaphor cuz whenever I go do that in metaphor cuz whenever I go do that in metaphor cuz whenever I go into different dungeons I want to play into different dungeons I want to play into different dungeons I want to play around with different party Dynamics and around with different party Dynamics and around with different party Dynamics and I don't want things to feel the same I don't want things to feel the same I don't want things to feel the same same and I love this idea of carrying same and I love this idea of carrying same and I love this idea of carrying over skills traits attacks and things

  4. over skills traits attacks and things over skills traits attacks and things like that over to other archetypes so like that over to other archetypes so like that over to other archetypes so you can maximize your potential in you can maximize your potential in you can maximize your potential in different ways within this game and in different ways within this game and in different ways within this game and in different scenarios that you find different scenarios that you find different scenarios that you find yourself in it seems like the daily life yourself in it seems like the daily life yourself in it seems like the daily life and the calendar system will be very and the calendar system will be very and the calendar system will be very different from Persona as well I different from Persona as well I different from Persona as well I remember katar raoso the director of the remember katar raoso the director of the remember katar raoso the director of the game saying that Persona was like you game saying that Persona was like you game saying that Persona was like you living an entire school year metaphor on living an entire school year metaphor on living an entire school year metaphor on the other hand is like you're actually the other hand is like you're actually the other hand is like you're actually going on a journey and with this you're going on a journey and with this you're going on a journey and with this you're going to be building your campaign going to be building your campaign going to be building your campaign building your cause to be the next king building your cause to be the next king building your cause to be the next king of the kingdom of eonia and on top of of the kingdom of eonia and on top of of the kingdom of eonia and on top of that you're going to be visiting so many that you're going to be visiting so many that you're going to be visiting so many different kingdoms visiting so many different kingdoms visiting so many different kingdoms visiting so many different tribes and Nations and different tribes and Nations and different tribes and Nations and countries and so on and so forth and I countries and so on and so forth and I countries and so on and so forth and I think utilizing this calendar system to think utilizing this calendar system to think utilizing this calendar system to plan out your adventure plan out your plan out your adventure plan out your plan out your adventure plan out your campaign and plan out your journey to campaign and plan out your journey to campaign and plan out your journey to influence other people within this influence other people within this influence other people within this kingdom is a very unique and very kingdom is a very unique and very kingdom is a very unique and very interesting idea that they have going interesting idea that they have going interesting idea that they have going for them and of course another thing for them and of course another thing for them and of course another thing that sets it apart from Persona and smt that sets it apart from Persona and smt that sets it apart from Persona and smt and anything else that Atlas has done is and anything else that Atlas has done is and anything else that Atlas has done is the combat like I said before the combat the combat like I said before the combat the combat like I said before the combat was initially very similar with the user was initially very similar with the user was initially very similar with the user interfaces and the turnbas style and the interfaces and the turnbas style and the interfaces and the turnbas style and the use of your monsters that you're use of your monsters that you're use of your monsters that you're summoning which were your archetypes but summoning which were your archetypes but summoning which were your archetypes but now with the job system and this whole now with the job system and this whole now with the job system and this whole vast archetype system where you can mix vast archetype system where you can mix vast archetype system where you can mix and match different archetypes and and match different archetypes and and match different archetypes and different party members and also this different party members and also this different party members and also this very unique style of combat about which very unique style of combat about which very unique style of combat about which is the Fast and the squad Styles I think is the Fast and the squad Styles I think is the Fast and the squad Styles I think that's so unique we've seen it in other that's so unique we've seen it in other that's so unique we've seen it in other games like Trails through Daybreak but

  5. games like Trails through Daybreak but games like Trails through Daybreak but adding this archetype and job system on adding this archetype and job system on adding this archetype and job system on top of that mix between action and top of that mix between action and top of that mix between action and turn-based is very interesting and I turn-based is very interesting and I turn-based is very interesting and I love that whichever archetype you have love that whichever archetype you have love that whichever archetype you have equipped on your main character is the equipped on your main character is the equipped on your main character is the archetype that you will use in your fast archetype that you will use in your fast archetype that you will use in your fast action combat in the Overworld and which action combat in the Overworld and which action combat in the Overworld and which will seamlessly transition over into the will seamlessly transition over into the will seamlessly transition over into the turn-based combat as well a lot of this turn-based combat as well a lot of this turn-based combat as well a lot of this stuff is very similar to Persona and smt stuff is very similar to Persona and smt stuff is very similar to Persona and smt notice that I use similar it's not the notice that I use similar it's not the notice that I use similar it's not the same it's not copying Persona and smt same it's not copying Persona and smt same it's not copying Persona and smt it's very similar but it's using its own it's very similar but it's using its own it's very similar but it's using its own unique Twist on things like instead of unique Twist on things like instead of unique Twist on things like instead of personas you have a vast array of personas you have a vast array of personas you have a vast array of different archetypes that you can play different archetypes that you can play different archetypes that you can play around with instead of a traditional around with instead of a traditional around with instead of a traditional calendar system in a regular school year calendar system in a regular school year calendar system in a regular school year in the life of a student you're planning in the life of a student you're planning in the life of a student you're planning out your adventure and you're planning out your adventure and you're planning out your adventure and you're planning out your campaign to become the next out your campaign to become the next out your campaign to become the next king and instead of just normal king and instead of just normal king and instead of just normal preemptive attacks and ambushes like we preemptive attacks and ambushes like we preemptive attacks and ambushes like we see in games like Persona 5 you now have see in games like Persona 5 you now have see in games like Persona 5 you now have two different unique styles of combat two different unique styles of combat two different unique styles of combat which you can interact with and your which you can interact with and your which you can interact with and your archetypes have a very big role to play archetypes have a very big role to play archetypes have a very big role to play in that as well these three things are in that as well these three things are in that as well these three things are enough to set metaphor ref fantasio enough to set metaphor ref fantasio enough to set metaphor ref fantasio apart from any other RPG that I've seen apart from any other RPG that I've seen apart from any other RPG that I've seen and make it really unique and just a and make it really unique and just a and make it really unique and just a very inticing gameplay experience but I very inticing gameplay experience but I very inticing gameplay experience but I would argue that the thing that probably would argue that the thing that probably would argue that the thing that probably captivates me the most about metaphor captivates me the most about metaphor captivates me the most about metaphor ref fantasio is its story and honestly I ref fantasio is its story and honestly I ref fantasio is its story and honestly I haven't been delving too much into the haven't been delving too much into the haven't been delving too much into the story because Atlas is revealing so so

  6. story because Atlas is revealing so so story because Atlas is revealing so so so much about this and I don't want to so much about this and I don't want to so much about this and I don't want to get spoiled too much about any of the get spoiled too much about any of the get spoiled too much about any of the characters and the story details or characters and the story details or characters and the story details or anything but basically the gist of what anything but basically the gist of what anything but basically the gist of what I know is you're in a fantasy world you I know is you're in a fantasy world you I know is you're in a fantasy world you are on the journey to become the next are on the journey to become the next are on the journey to become the next king in this Royal tournament for the king in this Royal tournament for the king in this Royal tournament for the throne and on top of that there's some throne and on top of that there's some throne and on top of that there's some really interesting fourth wall breaking really interesting fourth wall breaking really interesting fourth wall breaking elements going on here where there's a elements going on here where there's a elements going on here where there's a book that our main character has and in book that our main character has and in book that our main character has and in this book you see a Utopia that this book you see a Utopia that this book you see a Utopia that resembles our reality so there is that resembles our reality so there is that resembles our reality so there is that desire for people in the world of desire for people in the world of desire for people in the world of metaphor to build their world to become metaphor to build their world to become metaphor to build their world to become sort of like ours and it's a very sort of like ours and it's a very sort of like ours and it's a very interesting and thought-provoking interesting and thought-provoking interesting and thought-provoking concept which I can see making us think concept which I can see making us think concept which I can see making us think for hours and hours upon end about what for hours and hours upon end about what for hours and hours upon end about what these themes and what these messages are these themes and what these messages are these themes and what these messages are that the game is trying to tell us one that the game is trying to tell us one that the game is trying to tell us one other cool thing that I've noticed about other cool thing that I've noticed about other cool thing that I've noticed about metaphor is it utilizes the concepts of metaphor is it utilizes the concepts of metaphor is it utilizes the concepts of psychology and specifically Carl Young psychology and specifically Carl Young psychology and specifically Carl Young psychoanalysis Concepts that Persona psychoanalysis Concepts that Persona psychoanalysis Concepts that Persona uses as well so like the Shadow the uses as well so like the Shadow the uses as well so like the Shadow the Persona other Concepts and thematic Persona other Concepts and thematic Persona other Concepts and thematic elements that we see in other Mega 10 elements that we see in other Mega 10 elements that we see in other Mega 10 games like Persona and smt but it's games like Persona and smt but it's games like Persona and smt but it's doing it and representing it in a very doing it and representing it in a very doing it and representing it in a very different way you see as I was different way you see as I was different way you see as I was researching about like other researching about like other researching about like other psychological Concepts and RPGs and psychological Concepts and RPGs and psychological Concepts and RPGs and specifically Xeno gears after I beat specifically Xeno gears after I beat specifically Xeno gears after I beat Xeno gears I noticed that Carl Young has Xeno gears I noticed that Carl Young has Xeno gears I noticed that Carl Young has a lot of studies and a lot of writings a lot of studies and a lot of writings a lot of studies and a lot of writings relating to archetypes relating

  7. relating to archetypes relating relating to archetypes relating specifically to archetypes and I love specifically to archetypes and I love specifically to archetypes and I love how metaphor is expanding on that how metaphor is expanding on that how metaphor is expanding on that concept because in the end I've noticed concept because in the end I've noticed concept because in the end I've noticed that archetypes are sort of what the that archetypes are sort of what the that archetypes are sort of what the Persona and smt series sort of revolves Persona and smt series sort of revolves Persona and smt series sort of revolves around itself and I'm really interested around itself and I'm really interested around itself and I'm really interested to see how these archetypes play into to see how these archetypes play into to see how these archetypes play into the story play into the themes play into the story play into the themes play into the story play into the themes play into the messages that hashino and the team the messages that hashino and the team the messages that hashino and the team are trying to tell with the story within are trying to tell with the story within are trying to tell with the story within metaphor and since they're really metaphor and since they're really metaphor and since they're really obsessed with using the psychoanalysis obsessed with using the psychoanalysis obsessed with using the psychoanalysis theories and Concepts I am very curious theories and Concepts I am very curious theories and Concepts I am very curious and excited to see how they expand and and excited to see how they expand and and excited to see how they expand and use these in a very different and unique use these in a very different and unique use these in a very different and unique way within metaphor fantasio and since way within metaphor fantasio and since way within metaphor fantasio and since we're talking about the story I want to we're talking about the story I want to we're talking about the story I want to express my love and excitement for this express my love and excitement for this express my love and excitement for this setting this world and overall the setting this world and overall the setting this world and overall the aesthetic that they're expressing with aesthetic that they're expressing with aesthetic that they're expressing with metaphor ref fantasio I gravitate metaphor ref fantasio I gravitate metaphor ref fantasio I gravitate usually a little more to Fantasy usually a little more to Fantasy usually a little more to Fantasy Aesthetics and especially fantasy Aesthetics and especially fantasy Aesthetics and especially fantasy Aesthetics that are not very traditional Aesthetics that are not very traditional Aesthetics that are not very traditional High fantasy Aesthetics so something High fantasy Aesthetics so something High fantasy Aesthetics so something like Xenoblade always really appealed to like Xenoblade always really appealed to like Xenoblade always really appealed to me because of that SciFi Edge it had to me because of that SciFi Edge it had to me because of that SciFi Edge it had to it and even something like Tales of a it and even something like Tales of a it and even something like Tales of a rise that had a little bit of that rise that had a little bit of that rise that had a little bit of that sci-fi Edge to it as well metaphor has sci-fi Edge to it as well metaphor has sci-fi Edge to it as well metaphor has no sci-fi but it's not your Traditional no sci-fi but it's not your Traditional no sci-fi but it's not your Traditional High fantasy it's not even like a High fantasy it's not even like a High fantasy it's not even like a traditional Final Fantasy or a dragon traditional Final Fantasy or a dragon traditional Final Fantasy or a dragon Quest it has this very unique kind of Quest it has this very unique kind of Quest it has this very unique kind of gritty look to it and on top of that gritty look to it and on top of that gritty look to it and on top of that like I said before this isn't taking like I said before this isn't taking like I said before this isn't taking place in a realistic setting no high place in a realistic setting no high place in a realistic setting no high school no real people we have humans but

  8. school no real people we have humans but school no real people we have humans but they look like this but anyways this they look like this but anyways this they look like this but anyways this isn't like any other megga 10 game and isn't like any other megga 10 game and isn't like any other megga 10 game and mega 10 setting we've experienced and mega 10 setting we've experienced and mega 10 setting we've experienced and not even anything like Atlas has done not even anything like Atlas has done not even anything like Atlas has done barring maybe the rri and odyssey series barring maybe the rri and odyssey series barring maybe the rri and odyssey series but that's a whole different kind of but that's a whole different kind of but that's a whole different kind of fantasy aesthetic than what metaphor is fantasy aesthetic than what metaphor is fantasy aesthetic than what metaphor is going for I love how metaphor is having going for I love how metaphor is having going for I love how metaphor is having a little bit of that gritty look to it a little bit of that gritty look to it a little bit of that gritty look to it but it's involving some aspects of our but it's involving some aspects of our but it's involving some aspects of our reality like 1960s and '70s fashion and reality like 1960s and '70s fashion and reality like 1960s and '70s fashion and Aesthetics for some of the character Aesthetics for some of the character Aesthetics for some of the character designs but still retaining a very designs but still retaining a very designs but still retaining a very unique and one-of aind look and unique and one-of aind look and unique and one-of aind look and aesthetic and I love this quote here aesthetic and I love this quote here aesthetic and I love this quote here from Shori soima the character designer from Shori soima the character designer from Shori soima the character designer where he talks about replicating where he talks about replicating where he talks about replicating character designs and other fantasy character designs and other fantasy character designs and other fantasy media that he's seen and he says here I media that he's seen and he says here I media that he's seen and he says here I had a lot of fun doing it but I was had a lot of fun doing it but I was had a lot of fun doing it but I was coming up with something that was kind coming up with something that was kind coming up with something that was kind of an imitation of styles I had seen I of an imitation of styles I had seen I of an imitation of styles I had seen I was thinking well what can I bring to was thinking well what can I bring to was thinking well what can I bring to the fantasy genre how can I add to it the fantasy genre how can I add to it the fantasy genre how can I add to it and use my own style to bring my own and use my own style to bring my own and use my own style to bring my own riff onto it that was part of what riff onto it that was part of what riff onto it that was part of what helped inform my character design for helped inform my character design for helped inform my character design for metaphor whenever you see metaphor metaphor whenever you see metaphor metaphor whenever you see metaphor characters like the protagonist stroll characters like the protagonist stroll characters like the protagonist stroll hulkenberg heis you can tell that there hulkenberg heis you can tell that there hulkenberg heis you can tell that there designed by the same character designer designed by the same character designer designed by the same character designer who made characters like ryuji an yusuke who made characters like ryuji an yusuke who made characters like ryuji an yusuke CH Yuko Etc but I love how soima is CH Yuko Etc but I love how soima is CH Yuko Etc but I love how soima is using aspects and elements from using aspects and elements from using aspects and elements from realworld Fashion other fantasy media realworld Fashion other fantasy media realworld Fashion other fantasy media and fantasy genres and even other like

  9. and fantasy genres and even other like and fantasy genres and even other like modern contemporary art to create a modern contemporary art to create a modern contemporary art to create a world and create characters that really world and create characters that really world and create characters that really embody a truly unique and Innovative embody a truly unique and Innovative embody a truly unique and Innovative fantasy world I just love that not only fantasy world I just love that not only fantasy world I just love that not only in its aesthetic metaphor is setting in its aesthetic metaphor is setting in its aesthetic metaphor is setting itself apart from Persona and smt but itself apart from Persona and smt but itself apart from Persona and smt but other Fantasy games other fantasy RPGs other Fantasy games other fantasy RPGs other Fantasy games other fantasy RPGs and other fantasy media in general and and other fantasy media in general and and other fantasy media in general and I'm very excited to just delve into this I'm very excited to just delve into this I'm very excited to just delve into this world and dissect all there is to the world and dissect all there is to the world and dissect all there is to the lore the story The World the characters lore the story The World the characters lore the story The World the characters the locations so much and speaking of the locations so much and speaking of the locations so much and speaking of the Aesthetics and the visuals I want to the Aesthetics and the visuals I want to the Aesthetics and the visuals I want to talk about the UI real quick because talk about the UI real quick because talk about the UI real quick because when I saw that first trailer in June of when I saw that first trailer in June of when I saw that first trailer in June of 20123 the UI immediately stuck out to me 20123 the UI immediately stuck out to me 20123 the UI immediately stuck out to me of course that menu which had that of course that menu which had that of course that menu which had that Persona 5 aesthetic and immediately Persona 5 aesthetic and immediately Persona 5 aesthetic and immediately after seeing the Persona 3 reload after seeing the Persona 3 reload after seeing the Persona 3 reload trailer around that same week I was sort trailer around that same week I was sort trailer around that same week I was sort of questioning I was like why is atlas of questioning I was like why is atlas of questioning I was like why is atlas banking so much on the Persona 5 look banking so much on the Persona 5 look banking so much on the Persona 5 look and aesthetic and I think that's just and aesthetic and I think that's just and aesthetic and I think that's just their Atlas Vibe now I think that's what their Atlas Vibe now I think that's what their Atlas Vibe now I think that's what they're going for that's their Atlas they're going for that's their Atlas they're going for that's their Atlas vibe that sort of striking and Visually vibe that sort of striking and Visually vibe that sort of striking and Visually impactful UI user interface is very impactful UI user interface is very impactful UI user interface is very important in many jrpgs and I Think important in many jrpgs and I Think important in many jrpgs and I Think metaphor has nailed it with their menus metaphor has nailed it with their menus metaphor has nailed it with their menus interactions and so many things that interactions and so many things that interactions and so many things that you're just seeing all the time when you're just seeing all the time when you're just seeing all the time when you're in battle when you're customizing you're in battle when you're customizing you're in battle when you're customizing your characters when you're customizing your characters when you're customizing your characters when you're customizing your archetypes it's very very intrinsic your archetypes it's very very intrinsic your archetypes it's very very intrinsic to that world and that aesthetic that

  10. to that world and that aesthetic that to that world and that aesthetic that metaphor is building for itself and of metaphor is building for itself and of metaphor is building for itself and of course this UI and this visual language course this UI and this visual language course this UI and this visual language that metaphors is building is really that metaphors is building is really that metaphors is building is really separate from Persona in any single way separate from Persona in any single way separate from Persona in any single way of course Persona 5 has its own striking of course Persona 5 has its own striking of course Persona 5 has its own striking user interfaces and Persona 3 reload user interfaces and Persona 3 reload user interfaces and Persona 3 reload does as well but metaphor has a little does as well but metaphor has a little does as well but metaphor has a little bit of that grit to it like I said bit of that grit to it like I said bit of that grit to it like I said before and it's got very bold and thick before and it's got very bold and thick before and it's got very bold and thick sarap fonts and those splashes of paint sarap fonts and those splashes of paint sarap fonts and those splashes of paint that you see whenever you're moving your that you see whenever you're moving your that you see whenever you're moving your cursor around and selecting different cursor around and selecting different cursor around and selecting different menu options it has a very unique look menu options it has a very unique look menu options it has a very unique look and feel to it and I always am using and feel to it and I always am using and feel to it and I always am using this word in this video today it's grit this word in this video today it's grit this word in this video today it's grit it's got like the pristin fantasy look it's got like the pristin fantasy look it's got like the pristin fantasy look to it but it's got a little bit of that to it but it's got a little bit of that to it but it's got a little bit of that grit as well and I really love this grit as well and I really love this grit as well and I really love this aesthetic that the designers are going aesthetic that the designers are going aesthetic that the designers are going for Atlas pays extra attention to the for Atlas pays extra attention to the for Atlas pays extra attention to the user interfaces and how our experience user interfaces and how our experience user interfaces and how our experience is elevated from the stylishness the is elevated from the stylishness the is elevated from the stylishness the interaction the animations and how interaction the animations and how interaction the animations and how concise clean and easy to navigate they concise clean and easy to navigate they concise clean and easy to navigate they are as well I want to read this quote are as well I want to read this quote are as well I want to read this quote from the UI artist Koji eay who said we from the UI artist Koji eay who said we from the UI artist Koji eay who said we thought about how the character's thought about how the character's thought about how the character's emotions would affect or inform the user emotions would affect or inform the user emotions would affect or inform the user interface we were really diligent in interface we were really diligent in interface we were really diligent in thinking about where people's eyes would thinking about where people's eyes would thinking about where people's eyes would go on screen and what they'll be looking go on screen and what they'll be looking go on screen and what they'll be looking for for example if you select one option for for example if you select one option for for example if you select one option it will pull up information from another it will pull up information from another it will pull up information from another in a natural way to keep the flow of

  11. in a natural way to keep the flow of in a natural way to keep the flow of information relevant and easy to follow information relevant and easy to follow information relevant and easy to follow we want to make sure people don't lose we want to make sure people don't lose we want to make sure people don't lose concentration when they're mucking concentration when they're mucking concentration when they're mucking around with the UI we make sure that around with the UI we make sure that around with the UI we make sure that you're naturally following the flow of you're naturally following the flow of you're naturally following the flow of UI in a very very efficient way Persona UI in a very very efficient way Persona UI in a very very efficient way Persona 5 Persona 3 reload Persona 5 strikker 5 Persona 3 reload Persona 5 strikker 5 Persona 3 reload Persona 5 strikker tactica all these games did that very tactica all these games did that very tactica all these games did that very well but I love how Koji eay says that well but I love how Koji eay says that well but I love how Koji eay says that he thought about how the character's he thought about how the character's he thought about how the character's emotions would affect or inform the UI emotions would affect or inform the UI emotions would affect or inform the UI and I feel like that's really going to and I feel like that's really going to and I feel like that's really going to enhance the combat and the gameplay enhance the combat and the gameplay enhance the combat and the gameplay experience of metaphor re fantasio and experience of metaphor re fantasio and experience of metaphor re fantasio and so many of these small little changes so many of these small little changes so many of these small little changes and elements really set it apart as a and elements really set it apart as a and elements really set it apart as a one-of-a-kind fantasy RPG and set it one-of-a-kind fantasy RPG and set it one-of-a-kind fantasy RPG and set it apart in atlas's massive Catal log of apart in atlas's massive Catal log of apart in atlas's massive Catal log of amazing games as well hey guys so before amazing games as well hey guys so before amazing games as well hey guys so before we continue I just wanted to say that a we continue I just wanted to say that a we continue I just wanted to say that a lot of the information and the quotes lot of the information and the quotes lot of the information and the quotes I'm using for this video come from this I'm using for this video come from this I'm using for this video come from this medium article written by Brian sha form medium article written by Brian sha form medium article written by Brian sha form of Game Informer so this was actually of Game Informer so this was actually of Game Informer so this was actually supposed to be the big game inform forer supposed to be the big game inform forer supposed to be the big game inform forer cover story for October when metaphor cover story for October when metaphor cover story for October when metaphor was going to be releasing but was going to be releasing but was going to be releasing but unfortunately because of the untimely unfortunately because of the untimely unfortunately because of the untimely and unfortunate closure of Game Informer and unfortunate closure of Game Informer and unfortunate closure of Game Informer that didn't come to be but luckily Brian that didn't come to be but luckily Brian that didn't come to be but luckily Brian sh was able to publish this on his sh was able to publish this on his sh was able to publish this on his medium account so definitely go and give medium account so definitely go and give medium account so definitely go and give this a read go support him and it's a this a read go support him and it's a this a read go support him and it's a great coverage of the opening hours of great coverage of the opening hours of great coverage of the opening hours of metaphor and it has some amazing metaphor and it has some amazing metaphor and it has some amazing developer interviews as well so developer interviews as well so developer interviews as well so definitely check this out it'll get you definitely check this out it'll get you definitely check this out it'll get you even more hype for this awesome RPG even more hype for this awesome RPG even more hype for this awesome RPG coming very soon the final reason why I

  12. coming very soon the final reason why I coming very soon the final reason why I think you guys should not be sleeping on think you guys should not be sleeping on think you guys should not be sleeping on meta4 re fantasio and why I'm frankly meta4 re fantasio and why I'm frankly meta4 re fantasio and why I'm frankly super super excited for it is because it super super excited for it is because it super super excited for it is because it is a very unique and Innovative and is a very unique and Innovative and is a very unique and Innovative and oneof aind new IP and in this day and oneof aind new IP and in this day and oneof aind new IP and in this day and age of video games full of remakes age of video games full of remakes age of video games full of remakes remasters sequels reused IPS reused remasters sequels reused IPS reused remasters sequels reused IPS reused characters and just most of the times characters and just most of the times characters and just most of the times very safe games and games and new very safe games and games and new very safe games and games and new releases that often times don't take releases that often times don't take releases that often times don't take many risks in this day and age I'm very many risks in this day and age I'm very many risks in this day and age I'm very very happy to see a game like metaphor very happy to see a game like metaphor very happy to see a game like metaphor ref fantasio utilizing lessons and ref fantasio utilizing lessons and ref fantasio utilizing lessons and mechanics and Concepts that work from mechanics and Concepts that work from mechanics and Concepts that work from prior games but remixing them trying new prior games but remixing them trying new prior games but remixing them trying new things and creating a New Concept and a things and creating a New Concept and a things and creating a New Concept and a new IP from the ground up it just feels new IP from the ground up it just feels new IP from the ground up it just feels great it feels refreshing and it feels great it feels refreshing and it feels great it feels refreshing and it feels revitalizing as a fan of video games and revitalizing as a fan of video games and revitalizing as a fan of video games and a fan of jrpgs and not to mention this a fan of jrpgs and not to mention this a fan of jrpgs and not to mention this game is shaping up to be one of atlas's game is shaping up to be one of atlas's game is shaping up to be one of atlas's best as I continue to see more and more best as I continue to see more and more best as I continue to see more and more of this game I realize that this is of this game I realize that this is of this game I realize that this is shaping up to possibly be one of atlas's shaping up to possibly be one of atlas's shaping up to possibly be one of atlas's Magnum Opus games I don't usually hype Magnum Opus games I don't usually hype Magnum Opus games I don't usually hype myself up too much with games I like to myself up too much with games I like to myself up too much with games I like to temper my expectations because sometimes temper my expectations because sometimes temper my expectations because sometimes it can either surpass my expectations it can either surpass my expectations it can either surpass my expectations meet my expectations or sometimes even meet my expectations or sometimes even meet my expectations or sometimes even not even meet my expectations so I want

  13. not even meet my expectations so I want not even meet my expectations so I want to temper my expectations with metaphor to temper my expectations with metaphor to temper my expectations with metaphor but it seems like they're taking a lot but it seems like they're taking a lot but it seems like they're taking a lot of the best Concepts from prior Atlas of the best Concepts from prior Atlas of the best Concepts from prior Atlas games and just utilizing things that games and just utilizing things that games and just utilizing things that work and on top of that introducing new work and on top of that introducing new work and on top of that introducing new mechanics new Innovative Concepts new mechanics new Innovative Concepts new mechanics new Innovative Concepts new Innovative themes and story elements to Innovative themes and story elements to Innovative themes and story elements to create a one-of-a-kind Atlas Masterpiece create a one-of-a-kind Atlas Masterpiece create a one-of-a-kind Atlas Masterpiece and on top of that it is helmed by three and on top of that it is helmed by three and on top of that it is helmed by three greats and three Legends within Atlas greats and three Legends within Atlas greats and three Legends within Atlas that's kater hashino who is responsible that's kater hashino who is responsible that's kater hashino who is responsible for three of the most popular Persona for three of the most popular Persona for three of the most popular Persona games and what put Atlas and Persona on games and what put Atlas and Persona on games and what put Atlas and Persona on the map with Persona 3 4 and 5 Shori the map with Persona 3 4 and 5 Shori the map with Persona 3 4 and 5 Shori Jima who's been responsible for bringing Jima who's been responsible for bringing Jima who's been responsible for bringing so many Atlas and so many Persona so many Atlas and so many Persona so many Atlas and so many Persona characters to life and Shoji megro Who characters to life and Shoji megro Who characters to life and Shoji megro Who music that we've been bopping to for music that we've been bopping to for music that we've been bopping to for many many many years from whose work many many many years from whose work many many many years from whose work we've been hearing from the shin magami we've been hearing from the shin magami we've been hearing from the shin magami tensei and Persona series the fact that tensei and Persona series the fact that tensei and Persona series the fact that these three amazing legendary RPG these three amazing legendary RPG these three amazing legendary RPG veterans have taken all that they've veterans have taken all that they've veterans have taken all that they've learned from prior masterpieces and learned from prior masterpieces and learned from prior masterpieces and prior entries and adding it all into prior entries and adding it all into prior entries and adding it all into metaphor adding some new innovative metaphor adding some new innovative metaphor adding some new innovative novel elements and on top of that just novel elements and on top of that just novel elements and on top of that just creating something new a new IP that's creating something new a new IP that's creating something new a new IP that's enough to get me very excited and that's enough to get me very excited and that's enough to get me very excited and that's enough to get you excited for metaphor enough to get you excited for metaphor enough to get you excited for metaphor so let me know in the comments below are so let me know in the comments below are so let me know in the comments below are you excited for metaphor are you you excited for metaphor are you you excited for metaphor are you sleeping on this game does this game not sleeping on this game does this game not sleeping on this game does this game not interest you and if it's just something interest you and if it's just something interest you and if it's just something like a fantasy Persona to you if it's as like a fantasy Persona to you if it's as like a fantasy Persona to you if it's as simple as that let me know in the

  14. simple as that let me know in the simple as that let me know in the comments below why you feel that way and comments below why you feel that way and comments below why you feel that way and why you may not be excited and of course why you may not be excited and of course why you may not be excited and of course if you are excited please also hype with if you are excited please also hype with if you are excited please also hype with me in the comments below I'm really me in the comments below I'm really me in the comments below I'm really excited for metaphor fantasio I might excited for metaphor fantasio I might excited for metaphor fantasio I might stream a bit of it when it comes out and stream a bit of it when it comes out and stream a bit of it when it comes out and if there's a lot more to talk about if there's a lot more to talk about if there's a lot more to talk about following the game I'll definitely do following the game I'll definitely do following the game I'll definitely do more videos on it as well I might bring more videos on it as well I might bring more videos on it as well I might bring some of my friends on for another exp some of my friends on for another exp some of my friends on for another exp podcast episode once we get our hands on podcast episode once we get our hands on podcast episode once we get our hands on the game and play some more of it once the game and play some more of it once the game and play some more of it once it releases remember to give this video it releases remember to give this video it releases remember to give this video a like And subscribe for more Nintendo a like And subscribe for more Nintendo a like And subscribe for more Nintendo and jrpg content like this is in Nish and jrpg content like this is in Nish and jrpg content like this is in Nish quick signing off have a great day go quick signing off have a great day go quick signing off have a great day go play some great games today like any play some great games today like any play some great games today like any Atlas game to get ready for the Atlas game to get ready for the Atlas game to get ready for the Masterpiece that will be metaphor ref Masterpiece that will be metaphor ref Masterpiece that will be metaphor ref fantasio I'll see you guys in the next fantasio I'll see you guys in the next fantasio I'll see you guys in the next one later hey guys this is Nishi thank one later hey guys this is Nishi thank one later hey guys this is Nishi thank you so much for watching that video and you so much for watching that video and you so much for watching that video and if you enjoyed it check out these two if you enjoyed it check out these two if you enjoyed it check out these two videos on the left and maybe subscribe videos on the left and maybe subscribe videos on the left and maybe subscribe if you haven't on your way out and big if you haven't on your way out and big if you haven't on your way out and big shout out to all my channel members shout out to all my channel members shout out to all my channel members whose names you can see on the screen whose names you can see on the screen whose names you can see on the screen right now I'll see you guys in the next right now I'll see you guys in the next right now I'll see you guys in the next video later

Summary

The main theme is the anticipated RPG "Metaphor: ReFantazio," discussed three weeks before its release. Key subjects include its stylish fantasy aesthetic and the comparison to Persona, with the presenter arguing it's much more. The takeaway is that players should not overlook this game, as it represents Atlas's fresh take on the fantasy RPG genre.

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