Creating The Crimson Diamond with Julia Minamata
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an Venture game and it is done in an in an Venture game and it is done in an in a in a EGA style is that a correct a in a EGA style is that a correct a in a EGA style is that a correct statement yeah it's this very incredibly statement yeah it's this very incredibly statement yeah it's this very incredibly specific of a very short era in like dos specific of a very short era in like dos specific of a very short era in like dos gaming history I would say from the late gaming history I would say from the late gaming history I would say from the late 80s to early 90s that they used this you 80s to early 90s that they used this you 80s to early 90s that they used this you know specific 16 color palette and it know specific 16 color palette and it know specific 16 color palette and it well they used it because that's what well they used it because that's what well they used it because that's what they had at the time it was it was you they had at the time it was it was you they had at the time it was it was you know Cutting Edge and soon after they know Cutting Edge and soon after they know Cutting Edge and soon after they moved on to VGA and and onwards and moved on to VGA and and onwards and moved on to VGA and and onwards and onwards but this this era this is the onwards but this this era this is the onwards but this this era this is the one that really stuck with me as a child one that really stuck with me as a child one that really stuck with me as a child it it was kind of like yeah my golden it it was kind of like yeah my golden it it was kind of like yeah my golden age of what I loved so much and uh I age of what I loved so much and uh I age of what I loved so much and uh I kind of continued on even into my kind of continued on even into my kind of continued on even into my illustration career with enjoying illustration career with enjoying illustration career with enjoying limited color palets and there was CGA limited color palets and there was CGA limited color palets and there was CGA there was EGA where the e was enhanced there was EGA where the e was enhanced there was EGA where the e was enhanced and then VGA was when we we got that and then VGA was when we we got that and then VGA was when we we got that term 640 by 480 and when you get into term 640 by 480 and when you get into term 640 by 480 and when you get into VGA you have 256 colors you constrain VGA you have 256 colors you constrain VGA you have 256 colors you constrain yourselves to to EG it's a 16 color yourselves to to EG it's a 16 color yourselves to to EG it's a 16 color palette yeah yeah I CGA is that cyan palette yeah yeah I CGA is that cyan palette yeah yeah I CGA is that cyan magenta White magenta White magenta White that is a default it's that one I will that is a default it's that one I will that is a default it's that one I will admit is a little hard to love but I I admit is a little hard to love but I I admit is a little hard to love but I I still do love it very much and I do have still do love it very much and I do have still do love it very much and I do have fond memories of playing like epics fond memories of playing like epics fond memories of playing like epics Winter Games and Summer Games and Things Winter Games and Summer Games and Things Winter Games and Summer Games and Things with with that color palette um it's with with that color palette um it's with with that color palette um it's it's deeply unusual and very it's deeply unusual and very it's deeply unusual and very unconventional but um yeah EGA is kind unconventional but um yeah EGA is kind unconventional but um yeah EGA is kind of that middle ground it it it's so of that middle ground it it it's so of that middle ground it it it's so somewhat more representational of I somewhat more representational of I somewhat more representational of I don't know if we could call it real life don't know if we could call it real life don't know if we could call it real life but um it what I love about it but um it what I love about it but um it what I love about it particularly is when you when we moved particularly is when you when we moved particularly is when you when we moved on to VGA at least in the early days of on to VGA at least in the early days of on to VGA at least in the early days of VGA um the backgrounds in adventure VGA um the backgrounds in adventure VGA um the backgrounds in adventure games were painted backgrounds that were
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games were painted backgrounds that were games were painted backgrounds that were then scanned in down sampled crunched um then scanned in down sampled crunched um then scanned in down sampled crunched um they were basically they had you had the they were basically they had you had the they were basically they had you had the painting and you had this in-game art painting and you had this in-game art painting and you had this in-game art that was I don't want to say inferior that was I don't want to say inferior that was I don't want to say inferior but in a way that it was because it was but in a way that it was because it was but in a way that it was because it was they were working still with these very they were working still with these very they were working still with these very very stringent limitations very stringent limitations very stringent limitations technologically but EG was always meant technologically but EG was always meant technologically but EG was always meant to be on the screen and that's the thing to be on the screen and that's the thing to be on the screen and that's the thing I think that really captured my I think that really captured my I think that really captured my imagination and really inspired me the imagination and really inspired me the imagination and really inspired me the colors of EG will only ever look best on colors of EG will only ever look best on colors of EG will only ever look best on a screen a screen a screen you know that those bright colors and you know that those bright colors and you know that those bright colors and the graphics were Ultra crisp Ultra the graphics were Ultra crisp Ultra the graphics were Ultra crisp Ultra clear the differentiation between the clear the differentiation between the clear the differentiation between the background and the characters and the background and the characters and the background and the characters and the objects it didn't objects it didn't objects it didn't exist if the whole world feels unified exist if the whole world feels unified exist if the whole world feels unified in a way that early VGA at least didn't in a way that early VGA at least didn't in a way that early VGA at least didn't because the Sprites had to be limited because the Sprites had to be limited because the Sprites had to be limited color palette but the backgrounds were color palette but the backgrounds were color palette but the backgrounds were kind of like Blurry I would say kind of like Blurry I would say kind of like Blurry I would say anti-alias painted backgrounds yeah I anti-alias painted backgrounds yeah I anti-alias painted backgrounds yeah I think that there was a time also when we think that there was a time also when we think that there was a time also when we hadn't quite discovered anti-aliasing hadn't quite discovered anti-aliasing hadn't quite discovered anti-aliasing you can't do a lot of anti-aliasing or you can't do a lot of anti-aliasing or you can't do a lot of anti-aliasing or at least very minimal with a 16 color at least very minimal with a 16 color at least very minimal with a 16 color palette Advanced 20th 21st century uh palette Advanced 20th 21st century uh palette Advanced 20th 21st century uh pixel art is a thing we've seen a rise pixel art is a thing we've seen a rise pixel art is a thing we've seen a rise of excitement around pixel art even of excitement around pixel art even of excitement around pixel art even pseudo 3D Pixel art with light shading pseudo 3D Pixel art with light shading pseudo 3D Pixel art with light shading and there's entire courses that you can and there's entire courses that you can and there's entire courses that you can take to learn about how to do that but take to learn about how to do that but take to learn about how to do that but it almost seems more work than I would it almost seems more work than I would it almost seems more work than I would be willing to do I'm curious what did be willing to do I'm curious what did be willing to do I'm curious what did you paint this in did you just go right you paint this in did you just go right you paint this in did you just go right to paintbrush or did you build your own to paintbrush or did you build your own to paintbrush or did you build your own tools to do this kind of work this was tools to do this kind of work this was tools to do this kind of work this was done in Photoshop um but I will be the
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done in Photoshop um but I will be the done in Photoshop um but I will be the first one to say that you don't need first one to say that you don't need first one to say that you don't need anything close to photoshop to do pixel anything close to photoshop to do pixel anything close to photoshop to do pixel art and that's part of the reason that I art and that's part of the reason that I art and that's part of the reason that I love pixelart in the first place is that love pixelart in the first place is that love pixelart in the first place is that you can use any there's so many you can use any there's so many you can use any there's so many different kinds of software you have a different kinds of software you have a different kinds of software you have a Sprite Which is excellent you have I use Sprite Which is excellent you have I use Sprite Which is excellent you have I use something called Medi Bank paint something called Medi Bank paint something called Medi Bank paint sometimes if I'm on an i iPad there are sometimes if I'm on an i iPad there are sometimes if I'm on an i iPad there are other there are free there are free other there are free there are free other there are free there are free programs all over the place that will do programs all over the place that will do programs all over the place that will do what you what you need to get done the what you what you need to get done the what you what you need to get done the only reason I use Photoshop was I have only reason I use Photoshop was I have only reason I use Photoshop was I have this Comfort level with Photoshop having this Comfort level with Photoshop having this Comfort level with Photoshop having been a freelance illust for more than 10 been a freelance illust for more than 10 been a freelance illust for more than 10 years growing you know just using it years growing you know just using it years growing you know just using it every day for decades literally um I every day for decades literally um I every day for decades literally um I just have that super Comfort level with just have that super Comfort level with just have that super Comfort level with it and that's the reason why I use it it and that's the reason why I use it it and that's the reason why I use it but I would recommend to anyone who's but I would recommend to anyone who's but I would recommend to anyone who's interested in pixel art or you know interested in pixel art or you know interested in pixel art or you know limited color like EG color palette art limited color like EG color palette art limited color like EG color palette art is not to go with Photoshop at all it's is not to go with Photoshop at all it's is not to go with Photoshop at all it's definitely you definitely don't need it definitely you definitely don't need it definitely you definitely don't need it it's definitely it's definitely it's definitely Overkill this is meant as a compliment Overkill this is meant as a compliment Overkill this is meant as a compliment but it may not come out as one so so but it may not come out as one so so but it may not come out as one so so bear with me here there is an bear with me here there is an bear with me here there is an opportunity when doing pixel art opportunity when doing pixel art opportunity when doing pixel art especially kind of like uh at Angles or especially kind of like uh at Angles or especially kind of like uh at Angles or isomorphic to get a a satisfaction in isomorphic to get a a satisfaction in isomorphic to get a a satisfaction in perfect angles but it seems like you perfect angles but it seems like you perfect angles but it seems like you almost went out of your way to embrace almost went out of your way to embrace almost went out of your way to embrace some of the imperfections of the low some of the imperfections of the low some of the imperfections of the low resolution the drapes angles um uh the resolution the drapes angles um uh the resolution the drapes angles um uh the uh the wood has a you know almost like uh the wood has a you know almost like uh the wood has a you know almost like handdrawn wood lines to show the Grain handdrawn wood lines to show the Grain handdrawn wood lines to show the Grain and the spaces when they're in the wood and the spaces when they're in the wood and the spaces when they're in the wood in the Log Cabin could have been very in the Log Cabin could have been very in the Log Cabin could have been very much like drawn with a ruler MH it it much like drawn with a ruler MH it it much like drawn with a ruler MH it it feels imperfect but it doesn't come off
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feels imperfect but it doesn't come off feels imperfect but it doesn't come off as unprofessional how did you find that as unprofessional how did you find that as unprofessional how did you find that balance balance balance between Perfection that you have as an between Perfection that you have as an between Perfection that you have as an as an opportunity with pixel art and in as an opportunity with pixel art and in as an opportunity with pixel art and in kind of embracing that kind of embracing that kind of embracing that imperfection yeah so this is this is an imperfection yeah so this is this is an imperfection yeah so this is this is an interesting concept is yeah with pixel interesting concept is yeah with pixel interesting concept is yeah with pixel art or with any type of digital art it art or with any type of digital art it art or with any type of digital art it can be easy to just flip something if can be easy to just flip something if can be easy to just flip something if you want you just just half of something you want you just just half of something you want you just just half of something flip it you can do with faces all kinds flip it you can do with faces all kinds flip it you can do with faces all kinds of things what ends up happening is you of things what ends up happening is you of things what ends up happening is you will find also with this with the face will find also with this with the face will find also with this with the face example in particular is that it does example in particular is that it does example in particular is that it does look unnatural it does look like stiff look unnatural it does look like stiff look unnatural it does look like stiff it does look artificial and I've always it does look artificial and I've always it does look artificial and I've always tried to make things that looked tried to make things that looked tried to make things that looked handmade and cozy and and all these handmade and cozy and and all these handmade and cozy and and all these things which can be difficult to do things which can be difficult to do things which can be difficult to do digitally but I've worked on other digitally but I've worked on other digitally but I've worked on other projects where there were we had like projects where there were we had like projects where there were we had like profile photos a profile um artwork um profile photos a profile um artwork um profile photos a profile um artwork um in something called recommendation dog in something called recommendation dog in something called recommendation dog that I did um with play dat and one of I that I did um with play dat and one of I that I did um with play dat and one of I was the art director for that and one of was the art director for that and one of was the art director for that and one of the art directions that I gave to my the art directions that I gave to my the art directions that I gave to my junior artist is we're doing all like junior artist is we're doing all like junior artist is we're doing all like hundreds of these faces maybe did a hundreds of these faces maybe did a hundreds of these faces maybe did a couple hundred faces like by hand and couple hundred faces like by hand and couple hundred faces like by hand and what the thing I wanted to to remind him what the thing I wanted to to remind him what the thing I wanted to to remind him most of was I don't want just the faces most of was I don't want just the faces most of was I don't want just the faces to be mirrored we were trying to do them to be mirrored we were trying to do them to be mirrored we were trying to do them quickly but we I didn't want them to be quickly but we I didn't want them to be quickly but we I didn't want them to be mirrored they could be kind of mirrored mirrored they could be kind of mirrored mirrored they could be kind of mirrored but then I want some of each side to be but then I want some of each side to be but then I want some of each side to be a little bit different from each other a little bit different from each other a little bit different from each other because of that you get this uncanny because of that you get this uncanny because of that you get this uncanny feeling sometimes if you see a perfectly feeling sometimes if you see a perfectly feeling sometimes if you see a perfectly symmetrical face um and I was very symmetrical face um and I was very symmetrical face um and I was very conscious about what I was making I conscious about what I was making I conscious about what I was making I wanted to give it that super warm wanted to give it that super warm wanted to give it that super warm feeling and in terms of like the Pixel feeling and in terms of like the Pixel feeling and in terms of like the Pixel Perfect perspective and things like that Perfect perspective and things like that Perfect perspective and things like that um it's almost it's it's a bit of a um it's almost it's it's a bit of a um it's almost it's it's a bit of a limitation when you're working at a low limitation when you're working at a low limitation when you're working at a low resolution like 320x 200 which is what
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resolution like 320x 200 which is what resolution like 320x 200 which is what the game is in to sometimes get you only the game is in to sometimes get you only the game is in to sometimes get you only have so many choices you have one angle have so many choices you have one angle have so many choices you have one angle or one these two angles and if they're or one these two angles and if they're or one these two angles and if they're you know if you want an angle that's you know if you want an angle that's you know if you want an angle that's between the two angles you just don't between the two angles you just don't between the two angles you just don't have that choice you have to make one have that choice you have to make one have that choice you have to make one choice or the other and it it does force choice or the other and it it does force choice or the other and it it does force interesting decisions to get made and I interesting decisions to get made and I interesting decisions to get made and I will say that perspective is not my will say that perspective is not my will say that perspective is not my strongest point but I will also say that strongest point but I will also say that strongest point but I will also say that when I started to develop the rooms for when I started to develop the rooms for when I started to develop the rooms for the and Diamond I was looking at a lot the and Diamond I was looking at a lot the and Diamond I was looking at a lot of Sierra adventure games the of Sierra adventure games the of Sierra adventure games the screenshots of Sierra adventure games screenshots of Sierra adventure games screenshots of Sierra adventure games and as you know from an art student and as you know from an art student and as you know from an art student background I started to dissect what the background I started to dissect what the background I started to dissect what the perspective was like and then just to perspective was like and then just to perspective was like and then just to see like how they're how they're working see like how they're how they're working see like how they're how they're working with these and the secret to these with these and the secret to these with these and the secret to these backgrounds is that they don't do good backgrounds is that they don't do good backgrounds is that they don't do good perspective either it's it's all a magic perspective either it's it's all a magic perspective either it's it's all a magic trick and part of the reason for that is trick and part of the reason for that is trick and part of the reason for that is because the the Sprites are not scaling because the the Sprites are not scaling because the the Sprites are not scaling that there are still there are still that there are still there are still that there are still there are still angles that they're using in their in angles that they're using in their in angles that they're using in their in their rooms to show depth but from the their rooms to show depth but from the their rooms to show depth but from the from the front of the room to the back from the front of the room to the back from the front of the room to the back of it Sierra background you know that of it Sierra background you know that of it Sierra background you know that that Sprite is not changing size at all that Sprite is not changing size at all that Sprite is not changing size at all even though it does look like things are even though it does look like things are even though it does look like things are getting smaller toward toward the rear getting smaller toward toward the rear getting smaller toward toward the rear of a background and I found that to be of a background and I found that to be of a background and I found that to be fascinating because I had never thought fascinating because I had never thought fascinating because I had never thought about that having played these games for about that having played these games for about that having played these games for hours as a child and I kind of took that hours as a child and I kind of took that hours as a child and I kind of took that on board for when I was making making on board for when I was making making on board for when I was making making the crimson diamond is it's all an the crimson diamond is it's all an the crimson diamond is it's all an illusion and hopefully people are not illusion and hopefully people are not illusion and hopefully people are not going to you know call me out for all going to you know call me out for all going to you know call me out for all the perspective so far so good people the perspective so far so good people the perspective so far so good people have not called me out on the have not called me out on the have not called me out on the perspective of not being absolutely perspective of not being absolutely perspective of not being absolutely perfect because it's it's certainly perfect because it's it's certainly perfect because it's it's certainly nowhere close to that nowhere close to that nowhere close to that that makesense I never realized that that makesense I never realized that that makesense I never realized that like you spend a lot of time in the like you spend a lot of time in the like you spend a lot of time in the lodge and there's like beds the bed that
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lodge and there's like beds the bed that lodge and there's like beds the bed that is closer to the screen is not any is closer to the screen is not any is closer to the screen is not any larger than the one that is farther away larger than the one that is farther away larger than the one that is farther away but it doesn't matter because it feels but it doesn't matter because it feels but it doesn't matter because it feels comfy and it feels it feels right and I comfy and it feels it feels right and I comfy and it feels it feels right and I think that's the other thing is that was think that's the other thing is that was think that's the other thing is that was your intent to make a modern take on a your intent to make a modern take on a your intent to make a modern take on a classic or a classic that could be classic or a classic that could be classic or a classic that could be transported back in time and you would transported back in time and you would transported back in time and you would say oh wow this is the one of the best say oh wow this is the one of the best say oh wow this is the one of the best Sierra games I've ever Sierra games I've ever Sierra games I've ever played the goal was to make something played the goal was to make something played the goal was to make something that would play like people remembered that would play like people remembered that would play like people remembered the games the games the games playing in a way that that fuzzy playing in a way that that fuzzy playing in a way that that fuzzy Nostalgia feeling those rose-colored Nostalgia feeling those rose-colored Nostalgia feeling those rose-colored glasses looking back on them um I had glasses looking back on them um I had glasses looking back on them um I had the benefit of Decades of of development the benefit of Decades of of development the benefit of Decades of of development and design iteration from back in those and design iteration from back in those and design iteration from back in those times that I could look at and learn times that I could look at and learn times that I could look at and learn from and say okay well these are the from and say okay well these are the from and say okay well these are the ways that things were happening very ways that things were happening very ways that things were happening very early on in this genre's development I early on in this genre's development I early on in this genre's development I can improve upon these things in all can improve upon these things in all can improve upon these things in all these different ways that I've seen these different ways that I've seen these different ways that I've seen other games do and and honestly that was other games do and and honestly that was other games do and and honestly that was technically speaking that was the goal technically speaking that was the goal technically speaking that was the goal but the the number one goal for the game but the the number one goal for the game but the the number one goal for the game um from an emotional level was to um from an emotional level was to um from an emotional level was to recreate that feeling of being a kid and recreate that feeling of being a kid and recreate that feeling of being a kid and having no worries in the world so to having no worries in the world so to having no worries in the world so to speak and and and and having a game to speak and and and and having a game to speak and and and and having a game to play that's new and for this game to play that's new and for this game to play that's new and for this game to look and sound the way it does and play look and sound the way it does and play look and sound the way it does and play the way that it does and be something the way that it does and be something the way that it does and be something like could that could have been back like could that could have been back like could that could have been back from back in those times but is is new from back in those times but is is new from back in those times but is is new for people I I wanted people to get that for people I I wanted people to get that for people I I wanted people to get that that comfy feeling of nostalgia that that comfy feeling of nostalgia that that comfy feeling of nostalgia that excitement of having another you know excitement of having another you know excitement of having another you know so-called gem to to get to experience so-called gem to to get to experience so-called gem to to get to experience yeah I'm big into Retro Gaming and I
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yeah I'm big into Retro Gaming and I yeah I'm big into Retro Gaming and I often find that going back sometimes often find that going back sometimes often find that going back sometimes doesn't always work uh you know like I doesn't always work uh you know like I doesn't always work uh you know like I want that cozy feeling so I'll Retreat want that cozy feeling so I'll Retreat want that cozy feeling so I'll Retreat to something I played 20 years ago and to something I played 20 years ago and to something I played 20 years ago and it's just like that doesn't really hold it's just like that doesn't really hold it's just like that doesn't really hold up what a bummer uh you definitely split up what a bummer uh you definitely split up what a bummer uh you definitely split that perfectly because it it does hold that perfectly because it it does hold that perfectly because it it does hold up it is delightful and it it it and it up it is delightful and it it it and it up it is delightful and it it it and it feels better than those go like if you feels better than those go like if you feels better than those go like if you go back and play Kings Quest 3 it's hard go back and play Kings Quest 3 it's hard go back and play Kings Quest 3 it's hard to hard to do that but the crimson to hard to do that but the crimson to hard to do that but the crimson diamond is a joy I want to Pivot a diamond is a joy I want to Pivot a diamond is a joy I want to Pivot a little bit because you're you know not little bit because you're you know not little bit because you're you know not just a game developer and it's not just just a game developer and it's not just just a game developer and it's not just a crimson di you're like a classically a crimson di you're like a classically a crimson di you're like a classically trained you know you've done silk screen trained you know you've done silk screen trained you know you've done silk screen and you've you've looked at lithographs and you've you've looked at lithographs and you've you've looked at lithographs and wood block prints are you an artist and wood block prints are you an artist and wood block prints are you an artist or are you a developer and how do you or are you a developer and how do you or are you a developer and how do you identify yeah um I went to school for identify yeah um I went to school for identify yeah um I went to school for illustration I have a bachelor of illustration I have a bachelor of illustration I have a bachelor of Applied Arts illustration and that's how Applied Arts illustration and that's how Applied Arts illustration and that's how what all my training is in and more what all my training is in and more what all my training is in and more formal training at least and I was formal training at least and I was formal training at least and I was illustrator for about 10 10 or so years illustrator for about 10 10 or so years illustrator for about 10 10 or so years I worked primarily in magazines and I worked primarily in magazines and I worked primarily in magazines and newspapers and I got a couple newspapers and I got a couple newspapers and I got a couple illustrations in the New Yorker even illustrations in the New Yorker even illustrations in the New Yorker even which is like the high point I think for which is like the high point I think for which is like the high point I think for me and yeah I tend to identify more with me and yeah I tend to identify more with me and yeah I tend to identify more with that and it's interesting coming from that and it's interesting coming from that and it's interesting coming from that background and then be becoming a that background and then be becoming a that background and then be becoming a game developer and meeting other people game developer and meeting other people game developer and meeting other people who had that same trajectory we kind of who had that same trajectory we kind of who had that same trajectory we kind of approached things in the same way and approached things in the same way and approached things in the same way and not it's and I I was speaking on not it's and I I was speaking on not it's and I I was speaking on something else yesterday about this something else yesterday about this something else yesterday about this where there's a difference between where there's a difference between where there's a difference between starting as an artist and then becoming starting as an artist and then becoming starting as an artist and then becoming a programmer learning programming later a programmer learning programming later a programmer learning programming later or being a programmer first and then or being a programmer first and then or being a programmer first and then learning art later um I find that the
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learning art later um I find that the learning art later um I find that the artists they are so accustomed to kind artists they are so accustomed to kind artists they are so accustomed to kind of taking the the the tough way to do of taking the the the tough way to do of taking the the the tough way to do something which is just a grind because something which is just a grind because something which is just a grind because acquiring skill of being an artist is a acquiring skill of being an artist is a acquiring skill of being an artist is a grind like there are no shortcuts to grind like there are no shortcuts to grind like there are no shortcuts to becoming a good artist you have to put becoming a good artist you have to put becoming a good artist you have to put the hours in you have to train your eye the hours in you have to train your eye the hours in you have to train your eye you have to train your hand technique you have to train your hand technique you have to train your hand technique everything like that with different everything like that with different everything like that with different media all that stuff there are no media all that stuff there are no media all that stuff there are no shortcuts but programming is all about shortcuts but programming is all about shortcuts but programming is all about shortcuts and finding you know finding shortcuts and finding you know finding shortcuts and finding you know finding those easy solutions that work those easy solutions that work those easy solutions that work logistically that you can understand in logistically that you can understand in logistically that you can understand in your mind and you know skipping all all your mind and you know skipping all all your mind and you know skipping all all those other steps that you might have to those other steps that you might have to those other steps that you might have to you know if you didn't know a certain you know if you didn't know a certain you know if you didn't know a certain thing or other thing and I find that thing or other thing and I find that thing or other thing and I find that those two approaches really interesting those two approaches really interesting those two approaches really interesting because all I I've even in my newsletter because all I I've even in my newsletter because all I I've even in my newsletter honestly Scott so I I did I have a honestly Scott so I I did I have a honestly Scott so I I did I have a crimson cazette that comes in every crimson cazette that comes in every crimson cazette that comes in every month and there's a part where I have to month and there's a part where I have to month and there's a part where I have to copy and paste HTML to put into my copy and paste HTML to put into my copy and paste HTML to put into my announce list so I can send that out to announce list so I can send that out to announce list so I can send that out to my mailing list and I have to uh copy my mailing list and I have to uh copy my mailing list and I have to uh copy paste like the first part of the HTML paste like the first part of the HTML paste like the first part of the HTML address and paste it into every single address and paste it into every single address and paste it into every single image link because I can't figure out image link because I can't figure out image link because I can't figure out how to update those links autom like how to update those links autom like how to update those links autom like automate that and every single month I'm automate that and every single month I'm automate that and every single month I'm cop so this time it was 71 that I had to cop so this time it was 71 that I had to cop so this time it was 71 that I had to do I had to copy and paste it 71 times do I had to copy and paste it 71 times do I had to copy and paste it 71 times into into the image link of every single into into the image link of every single into into the image link of every single one of my images that's in this month's one of my images that's in this month's one of my images that's in this month's Gazette and it's just a grind and you Gazette and it's just a grind and you Gazette and it's just a grind and you know programmer would be cringing and know programmer would be cringing and know programmer would be cringing and screaming and saying no no no Julia we screaming and saying no no no Julia we screaming and saying no no no Julia we could be saving you minutes and that could be saving you minutes and that could be saving you minutes and that would come become hours of of your life would come become hours of of your life would come become hours of of your life um to to figure that out and for me I'm um to to figure that out and for me I'm um to to figure that out and for me I'm like okay I'll just do it the slow Dumb like okay I'll just do it the slow Dumb like okay I'll just do it the slow Dumb Way and I'm going to get it done and I'm Way and I'm going to get it done and I'm Way and I'm going to get it done and I'm going to move on with the rest of my day going to move on with the rest of my day going to move on with the rest of my day and that's the difference between um
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and that's the difference between um and that's the difference between um people who are artists first who to turn people who are artists first who to turn people who are artists first who to turn to programing I just find it a very to programing I just find it a very to programing I just find it a very interesting um but yeah a short short interesting um but yeah a short short interesting um but yeah a short short short uh short way to say that is yeah I short uh short way to say that is yeah I short uh short way to say that is yeah I do identify more as as an artist than do identify more as as an artist than do identify more as as an artist than than a programmer I I did the than a programmer I I did the than a programmer I I did the programming and kind of learned that all programming and kind of learned that all programming and kind of learned that all on my own interesting but I will I will on my own interesting but I will I will on my own interesting but I will I will uh kind of challenge you a little bit uh kind of challenge you a little bit uh kind of challenge you a little bit because you didn't take the easy way and because you didn't take the easy way and because you didn't take the easy way and make this a uh you know like a more uh make this a uh you know like a more uh make this a uh you know like a more uh day of the tentacle left click right day of the tentacle left click right day of the tentacle left click right click uh you made us type this is a text click uh you made us type this is a text click uh you made us type this is a text game in that you are typing look at the game in that you are typing look at the game in that you are typing look at the cupboard open the door why did you cupboard open the door why did you cupboard open the door why did you choose that because if you're if you're choose that because if you're if you're choose that because if you're if you're if developers are lazy you could have if developers are lazy you could have if developers are lazy you could have kept me from having to type kept me from having to type kept me from having to type anything I sometimes think about how anything I sometimes think about how anything I sometimes think about how much easier the programming would have much easier the programming would have much easier the programming would have been had I done a point to click I in been had I done a point to click I in been had I done a point to click I in just my idle moments my Quiet Moments of just my idle moments my Quiet Moments of just my idle moments my Quiet Moments of reflection I think oh boy this yeah reflection I think oh boy this yeah reflection I think oh boy this yeah because there are so many instances because there are so many instances because there are so many instances where the text parer has for me as like where the text parer has for me as like where the text parer has for me as like the designer and the programmer posed so the designer and the programmer posed so the designer and the programmer posed so many difficulties and issues that I many difficulties and issues that I many difficulties and issues that I wouldn't have had to approach had it wouldn't have had to approach had it wouldn't have had to approach had it just been a point to click adventure just been a point to click adventure just been a point to click adventure game and I guess what it comes down to game and I guess what it comes down to game and I guess what it comes down to is when I started the project I was not is when I started the project I was not is when I started the project I was not thinking about how do I sell this to the thinking about how do I sell this to the thinking about how do I sell this to the most people that I possibly can um or most people that I possibly can um or most people that I possibly can um or even I'm going to make a game and how do even I'm going to make a game and how do even I'm going to make a game and how do I do that it started with it started I do that it started with it started I do that it started with it started with as just an art project of of with as just an art project of of with as just an art project of of creating pixel art rooms to see if I creating pixel art rooms to see if I creating pixel art rooms to see if I could recreate that style in pixel art I could recreate that style in pixel art I could recreate that style in pixel art I I was just kind of learning how to use I was just kind of learning how to use I was just kind of learning how to use Photoshop for pixel art and then it's it Photoshop for pixel art and then it's it Photoshop for pixel art and then it's it slowly kind of Grew From that to
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slowly kind of Grew From that to slowly kind of Grew From that to becoming more something that resembled a becoming more something that resembled a becoming more something that resembled a game and then when I showed it publicly game and then when I showed it publicly game and then when I showed it publicly the demo the fir for the first time I the demo the fir for the first time I the demo the fir for the first time I saw such a really positive reception saw such a really positive reception saw such a really positive reception that I thought okay well I'm going to that I thought okay well I'm going to that I thought okay well I'm going to expand upon this and and make it into a expand upon this and and make it into a expand upon this and and make it into a game but the reason that we started as a game but the reason that we started as a game but the reason that we started as a text person to begin with is because it text person to begin with is because it text person to begin with is because it is my favorite way to interact with a is my favorite way to interact with a is my favorite way to interact with a with a game h it is it is compelling and with a game h it is it is compelling and with a game h it is it is compelling and it is immersive in a way that it's I it is immersive in a way that it's I it is immersive in a way that it's I think it's really hard to get from from think it's really hard to get from from think it's really hard to get from from point and click it kind of forces you to point and click it kind of forces you to point and click it kind of forces you to engage with the writing and parse what engage with the writing and parse what engage with the writing and parse what you're literally parse what you're you're literally parse what you're you're literally parse what you're reading and take the parts out that you reading and take the parts out that you reading and take the parts out that you you know could be useful to you or take you know could be useful to you or take you know could be useful to you or take your your cues of what is the a noun you your your cues of what is the a noun you your your cues of what is the a noun you can verb um from the written can verb um from the written can verb um from the written descriptions in the game and it gives descriptions in the game and it gives descriptions in the game and it gives this impression of Limitless possibility this impression of Limitless possibility this impression of Limitless possibility when you're talking to a character you when you're talking to a character you when you're talking to a character you don't know you can ask them there there don't know you can ask them there there don't know you can ask them there there are no dialogue trees in the game you are no dialogue trees in the game you are no dialogue trees in the game you have to figure that stuff out from what have to figure that stuff out from what have to figure that stuff out from what you see around you and what people have you see around you and what people have you see around you and what people have already said and I I've always felt that already said and I I've always felt that already said and I I've always felt that way I mean I've played other adventure way I mean I've played other adventure way I mean I've played other adventure games and and the ones that I tend to games and and the ones that I tend to games and and the ones that I tend to stick with the most and the ones I enjoy stick with the most and the ones I enjoy stick with the most and the ones I enjoy the most are the text parsers and the the most are the text parsers and the the most are the text parsers and the reason I I did it that way is because I reason I I did it that way is because I reason I I did it that way is because I thought you thought you thought you know I haven't seen this very much know I haven't seen this very much know I haven't seen this very much anymore this this just doesn't just anymore this this just doesn't just anymore this this just doesn't just doesn't happen and I can see why because doesn't happen and I can see why because doesn't happen and I can see why because you are you are automatically limiting you are you are automatically limiting you are you are automatically limiting your your audience with with you know your your audience with with you know your your audience with with you know for so many reasons like you know I I for so many reasons like you know I I for so many reasons like you know I I don't have a consideration for doing a don't have a consideration for doing a don't have a consideration for doing a console port or anything like that console port or anything like that console port or anything like that because the game does require a keyboard because the game does require a keyboard because the game does require a keyboard and and quite a bit of typing but that and and quite a bit of typing but that and and quite a bit of typing but that was yeah my my my primary goal for it is
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was yeah my my my primary goal for it is was yeah my my my primary goal for it is this is what I this is what I'd like to this is what I this is what I'd like to this is what I this is what I'd like to see more of in the world so I'm going to see more of in the world so I'm going to see more of in the world so I'm going to try to put something out that is what I try to put something out that is what I try to put something out that is what I want to see more of that right there is want to see more of that right there is want to see more of that right there is a very artist and illustrator a very artist and illustrator a very artist and illustrator perspective the idea that why am I doing perspective the idea that why am I doing perspective the idea that why am I doing this art I want to see more of this so I this art I want to see more of this so I this art I want to see more of this so I will be the first and I will put more of will be the first and I will put more of will be the first and I will put more of this out and maybe other people will see this out and maybe other people will see this out and maybe other people will see it and they'll put more of it out as it and they'll put more of it out as it and they'll put more of it out as well so I love that well so I love that well so I love that perspective hey friends as I spend the perspective hey friends as I spend the perspective hey friends as I spend the next couple of months learning more next couple of months learning more next couple of months learning more about AI I'm going to take a moment in about AI I'm going to take a moment in about AI I'm going to take a moment in the middle of the episodes and I'm going the middle of the episodes and I'm going the middle of the episodes and I'm going to bring in landert Van Dorne from to bring in landert Van Dorne from to bring in landert Van Dorne from Qualcomm to help me better understand Qualcomm to help me better understand Qualcomm to help me better understand some of the work that's happening in some of the work that's happening in some of the work that's happening in their space I've got a new co-pilot PC their space I've got a new co-pilot PC their space I've got a new co-pilot PC it does amazing things with the it does amazing things with the it does amazing things with the Snapdragon X processor it runs AI Snapdragon X processor it runs AI Snapdragon X processor it runs AI locally but I understand that you can locally but I understand that you can locally but I understand that you can also run Linux on these processors as also run Linux on these processors as also run Linux on these processors as well um yes absolutely when well um yes absolutely when well um yes absolutely when obviously is absolutely the main focus obviously is absolutely the main focus obviously is absolutely the main focus of these platforms but we have also for of these platforms but we have also for of these platforms but we have also for its Linux to it and more important we its Linux to it and more important we its Linux to it and more important we made all those changes open so they're made all those changes open so they're made all those changes open so they're out all in the open and I think that to out all in the open and I think that to out all in the open and I think that to me is one of the big switch or big me is one of the big switch or big me is one of the big switch or big culture shifts that are happening within culture shifts that are happening within culture shifts that are happening within qualcom we're becoming much more qualcom we're becoming much more qualcom we're becoming much more collaborative much more open uh you'll collaborative much more open uh you'll collaborative much more open uh you'll see us you've seen a bunch of see us you've seen a bunch of see us you've seen a bunch of Acquisitions around fd.io that we mail Acquisitions around fd.io that we mail Acquisitions around fd.io that we mail made in that space specifically to made in that space specifically to made in that space specifically to become more open Linux is interesting become more open Linux is interesting become more open Linux is interesting because it opens a bunch of other because it opens a bunch of other because it opens a bunch of other vertical to us that we didn't really vertical to us that we didn't really vertical to us that we didn't really have before like there's a bunch of have before like there's a bunch of have before like there's a bunch of gaming there are Android use cases uh
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gaming there are Android use cases uh gaming there are Android use cases uh that all build on top of the uh the that all build on top of the uh the that all build on top of the uh the Linux work so yeah I would say stay Linux work so yeah I would say stay Linux work so yeah I would say stay tuned there but for now I think the key tuned there but for now I think the key tuned there but for now I think the key thing is it's all open out in the open thing is it's all open out in the open thing is it's all open out in the open and it's part it shows the changing and it's part it shows the changing and it's part it shows the changing culture within Qualcomm that's so cool culture within Qualcomm that's so cool culture within Qualcomm that's so cool Qualcomm and racing open source software Qualcomm and racing open source software Qualcomm and racing open source software to empower developers in that next to empower developers in that next to empower developers in that next generation of AI applications you can generation of AI applications you can generation of AI applications you can learn more at learn more at learn more at qualcomm.com qualcomm.com qualcomm.com developer I did feel like you made me developer I did feel like you made me developer I did feel like you made me into a programmer though because I'm into a programmer though because I'm into a programmer though because I'm first I have to learn how to how you first I have to learn how to how you first I have to learn how to how you want me to code this thing you know open want me to code this thing you know open want me to code this thing you know open covered and then by the end I'm using covered and then by the end I'm using covered and then by the end I'm using shortcuts and I'm I'm doing like I'm not shortcuts and I'm I'm doing like I'm not shortcuts and I'm I'm doing like I'm not saying ask about the lodge or ask Albert saying ask about the lodge or ask Albert saying ask about the lodge or ask Albert a I'm saying a Ab l and I'm starting to a I'm saying a Ab l and I'm starting to a I'm saying a Ab l and I'm starting to figure out my shortcuts so I end up figure out my shortcuts so I end up figure out my shortcuts so I end up becoming lazy towards the end and I and becoming lazy towards the end and I and becoming lazy towards the end and I and you've taught me basically the you've taught me basically the you've taught me basically the programming language of crimson diamond programming language of crimson diamond programming language of crimson diamond and makes me move around faster so you and makes me move around faster so you and makes me move around faster so you don't make me type everything out you don't make me type everything out you don't make me type everything out you know once I learn what I'm doing yeah know once I learn what I'm doing yeah know once I learn what I'm doing yeah that was um that came as a result of that was um that came as a result of that was um that came as a result of getting player feedback where you know I getting player feedback where you know I getting player feedback where you know I I do say that there are there is a lot I do say that there are there is a lot I do say that there are there is a lot of typing in the game but there are you of typing in the game but there are you of typing in the game but there are you know various reasons why people can't know various reasons why people can't know various reasons why people can't type very much like there could be type very much like there could be type very much like there could be dexterity issues and any kind of any dexterity issues and any kind of any dexterity issues and any kind of any kind of limitation and it's something I kind of limitation and it's something I kind of limitation and it's something I could easily Implement with my fairly could easily Implement with my fairly could easily Implement with my fairly limited knowledge with programming that limited knowledge with programming that limited knowledge with programming that it seems to make a big difference for it seems to make a big difference for it seems to make a big difference for people and I'm happy to do that whenever people and I'm happy to do that whenever people and I'm happy to do that whenever I can um and give that option you that's I can um and give that option you that's I can um and give that option you that's just a choice people can have um there just a choice people can have um there just a choice people can have um there is an in-game notebook you can use it or
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is an in-game notebook you can use it or is an in-game notebook you can use it or you if you don't want to use it there is you if you don't want to use it there is you if you don't want to use it there is a hyperlink to an online hint book you a hyperlink to an online hint book you a hyperlink to an online hint book you can use it or if you don't want to use can use it or if you don't want to use can use it or if you don't want to use it there you can make it a graphical it there you can make it a graphical it there you can make it a graphical inventory or a text text list inventory inventory or a text text list inventory inventory or a text text list inventory depending on on how you want to play it depending on on how you want to play it depending on on how you want to play it and I'm a I'm a big fan of people and I'm a I'm a big fan of people and I'm a I'm a big fan of people getting to choose how they play a game getting to choose how they play a game getting to choose how they play a game and I'm also a big fan of me trying to and I'm also a big fan of me trying to and I'm also a big fan of me trying to meet them a little bit part way on that meet them a little bit part way on that meet them a little bit part way on that as well because I already know that a as well because I already know that a as well because I already know that a text parser game is a bit of an ask text parser game is a bit of an ask text parser game is a bit of an ask because yeah it's not a format we see because yeah it's not a format we see because yeah it's not a format we see very often and it is it does demand more very often and it is it does demand more very often and it is it does demand more of the player that if I can make that of the player that if I can make that of the player that if I can make that experience in any way more hospitable to experience in any way more hospitable to experience in any way more hospitable to somebody or more approachable to somebody or more approachable to somebody or more approachable to somebody um within my again limited somebody um within my again limited somebody um within my again limited resources and things then I'm I'm happy resources and things then I'm I'm happy resources and things then I'm I'm happy to do that yeah I love that you do that to do that yeah I love that you do that to do that yeah I love that you do that because you you know I don't have the because you you know I don't have the because you you know I don't have the time or the patience to try to get time or the patience to try to get time or the patience to try to get through a Sierra game and get stuck you through a Sierra game and get stuck you through a Sierra game and get stuck you know I don't know I can't tell you how know I don't know I can't tell you how know I don't know I can't tell you how many times I got stuck in day of the many times I got stuck in day of the many times I got stuck in day of the tentacle or space Quest and just gave up tentacle or space Quest and just gave up tentacle or space Quest and just gave up for a week and came back and the for a week and came back and the for a week and came back and the notebook makes that you know possible to notebook makes that you know possible to notebook makes that you know possible to like just oh I get I don't want to go like just oh I get I don't want to go like just oh I get I don't want to go and Google how to get past this the game and Google how to get past this the game and Google how to get past this the game should say all right you just got too should say all right you just got too should say all right you just got too hard now let me get past this so I can hard now let me get past this so I can hard now let me get past this so I can continue enjoying myself so it scales continue enjoying myself so it scales continue enjoying myself so it scales the the difficulty uh I think very the the difficulty uh I think very the the difficulty uh I think very nicely I I I noticed though that you nicely I I I noticed though that you nicely I I I noticed though that you said you said with your limited said you said with your limited said you said with your limited development know and I I love that I'm development know and I I love that I'm development know and I I love that I'm getting to push back on things that my getting to push back on things that my getting to push back on things that my interviewees are saying you have a game interviewees are saying you have a game interviewees are saying you have a game I just want to remind you uh Julia how I just want to remind you uh Julia how I just want to remind you uh Julia how successful you are you have a very successful you are you have a very successful you are you have a very popular game in the steam store you can popular game in the steam store you can popular game in the steam store you can get it at itch.io you're a game get it at itch.io you're a game get it at itch.io you're a game developer doing interviews about a game
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developer doing interviews about a game developer doing interviews about a game and you're saying with your limited and you're saying with your limited and you're saying with your limited development knowledge what did you write development knowledge what did you write development knowledge what did you write this in and how did you write a game if this in and how did you write a game if this in and how did you write a game if you're not saying that you're not a you're not saying that you're not a you're not saying that you're not a developer um okay I wouldn't say that developer um okay I wouldn't say that developer um okay I wouldn't say that I'm not a developer I just there you go I'm not a developer I just there you go I'm not a developer I just there you go um I will cop to that but I will also um I will cop to that but I will also um I will cop to that but I will also say I do feel I'm I'm I'm a bit limited say I do feel I'm I'm I'm a bit limited say I do feel I'm I'm I'm a bit limited by my knowledge gaps and my lack of you by my knowledge gaps and my lack of you by my knowledge gaps and my lack of you know training and and as are we all of know training and and as are we all of know training and and as are we all of that yeah to be fair but so this this that yeah to be fair but so this this that yeah to be fair but so this this game is made in in an engine called game is made in in an engine called game is made in in an engine called Adventure game studio and Adventure game Adventure game studio and Adventure game Adventure game studio and Adventure game studio is a an open- Source freeware um studio is a an open- Source freeware um studio is a an open- Source freeware um Community maintained software it I think Community maintained software it I think Community maintained software it I think it started in 97 potentially 95 97 it started in 97 potentially 95 97 it started in 97 potentially 95 97 something like that it's been something like that it's been something like that it's been continually updated since then which by continually updated since then which by continually updated since then which by the community which is still a fantastic the community which is still a fantastic the community which is still a fantastic Community um other fellow um Adventure Community um other fellow um Adventure Community um other fellow um Adventure game Studio developers include Francisco game Studio developers include Francisco game Studio developers include Francisco Gonzalez who is uh who made Lamplight Gonzalez who is uh who made Lamplight Gonzalez who is uh who made Lamplight City Dave Gilbert of waj ey games who City Dave Gilbert of waj ey games who City Dave Gilbert of waj ey games who made unavowed Kathy rain was originally made unavowed Kathy rain was originally made unavowed Kathy rain was originally programmed in adventure game programmed in adventure game programmed in adventure game studio and what it what it does is um it studio and what it what it does is um it studio and what it what it does is um it makes makes makes it relatively easy to make a standard it relatively easy to make a standard it relatively easy to make a standard kind of Adventure game in fact even the kind of Adventure game in fact even the kind of Adventure game in fact even the text parser there is a text parser that text parser there is a text parser that text parser there is a text parser that is in baked into the engine it doesn't is in baked into the engine it doesn't is in baked into the engine it doesn't doesn't get used very much I probably doesn't get used very much I probably doesn't get used very much I probably the one who's used it the most um but the one who's used it the most um but the one who's used it the most um but it's there and it has every type of you it's there and it has every type of you it's there and it has every type of you know save and load functionality all know save and load functionality all know save and load functionality all these things are already built in and these things are already built in and these things are already built in and there are templates you have the Sierra there are templates you have the Sierra there are templates you have the Sierra template you can do like a verb coin template you can do like a verb coin template you can do like a verb coin interface you can do like a Lucas art interface you can do like a Lucas art interface you can do like a Lucas art scum bar interface they're all packed in
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scum bar interface they're all packed in scum bar interface they're all packed in with with this with the software and with with this with the software and with with this with the software and what I love about it is it does make it what I love about it is it does make it what I love about it is it does make it much easier for people to make an much easier for people to make an much easier for people to make an adventure game like a standard type of adventure game like a standard type of adventure game like a standard type of Adventure game and the community makes Adventure game and the community makes Adventure game and the community makes it much easier when have questions you it much easier when have questions you it much easier when have questions you can ask people questions about it there can ask people questions about it there can ask people questions about it there are tutorials on the internet I've are tutorials on the internet I've are tutorials on the internet I've actually recorded my own AGS tutorial actually recorded my own AGS tutorial actually recorded my own AGS tutorial that covers all the basics that's on on that covers all the basics that's on on that covers all the basics that's on on my YouTube channel as well um it was my YouTube channel as well um it was my YouTube channel as well um it was what made it possible for me to do this what made it possible for me to do this what made it possible for me to do this because looking back again at the Sierra because looking back again at the Sierra because looking back again at the Sierra games or Lucas Arts games those people games or Lucas Arts games those people games or Lucas Arts games those people were making their tools as they were were making their tools as they were were making their tools as they were making the games often at the same time making the games often at the same time making the games often at the same time I I spoke to Doug Herring who made the I I spoke to Doug Herring who made the I I spoke to Doug Herring who made the art for the colonel spest and he was one art for the colonel spest and he was one art for the colonel spest and he was one of the people who created the tools I of the people who created the tools I of the people who created the tools I think it was was it not an Atari 2600 or think it was was it not an Atari 2600 or think it was was it not an Atari 2600 or something they were using to make that something they were using to make that something they were using to make that art I can't remember what he said but art I can't remember what he said but art I can't remember what he said but something Fantastical like that that something Fantastical like that that something Fantastical like that that doesn't even sound real um but they were doesn't even sound real um but they were doesn't even sound real um but they were they were they had that those two months they were they had that those two months they were they had that those two months they had that artistic mind and the they had that artistic mind and the they had that artistic mind and the technical mind and to such an extent technical mind and to such an extent technical mind and to such an extent that they they were building those tools that they they were building those tools that they they were building those tools and I am benefiting from all the and I am benefiting from all the and I am benefiting from all the advancements that we've had since then advancements that we've had since then advancements that we've had since then where I have Adventure game Studio which where I have Adventure game Studio which where I have Adventure game Studio which is purpose built to make make adventure is purpose built to make make adventure is purpose built to make make adventure games I have online tutorials where I games I have online tutorials where I games I have online tutorials where I can learn these things and you know can learn these things and you know can learn these things and you know there are forums online that I can then there are forums online that I can then there are forums online that I can then ask my questions if I'm if I get stuck ask my questions if I'm if I get stuck ask my questions if I'm if I get stuck anywhere and it was kind of the perfect anywhere and it was kind of the perfect anywhere and it was kind of the perfect time when I started this game probably time when I started this game probably time when I started this game probably um early 2000s I would say like when I um early 2000s I would say like when I um early 2000s I would say like when I very first started to dable in adventure very first started to dable in adventure very first started to dable in adventure game Studio like maybe mid to early game Studio like maybe mid to early game Studio like maybe mid to early 2000s um that was perfect timing for me 2000s um that was perfect timing for me 2000s um that was perfect timing for me because that was kind of when I was because that was kind of when I was because that was kind of when I was ready for it this was demoed I think for ready for it this was demoed I think for ready for it this was demoed I think for the first time in 2018 yes it's hard for the first time in 2018 yes it's hard for the first time in 2018 yes it's hard for for myself as a player of games who's
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for myself as a player of games who's for myself as a player of games who's never actually made a game to get a never actually made a game to get a never actually made a game to get a sense of how how these things get made sense of how how these things get made sense of how how these things get made and how long it is are you working like and how long it is are you working like and how long it is are you working like they say that an average full-time job they say that an average full-time job they say that an average full-time job is like 2,000 hour or 2080 I think is is like 2,000 hour or 2080 I think is is like 2,000 hour or 2080 I think is the number a year are you working on the number a year are you working on the number a year are you working on this for six years 2,000 hours is this a this for six years 2,000 hours is this a this for six years 2,000 hours is this a side gig six years is a long time six side gig six years is a long time six side gig six years is a long time six years is a very long time um and it was years is a very long time um and it was years is a very long time um and it was not a full-time gig by any stretch of not a full-time gig by any stretch of not a full-time gig by any stretch of the imagination for most of the the imagination for most of the the imagination for most of the development I would say um probably the development I would say um probably the development I would say um probably the last two years is when I started to last two years is when I started to last two years is when I started to focus completely on the game to finish focus completely on the game to finish focus completely on the game to finish it and I wasn't taking any uh contract it and I wasn't taking any uh contract it and I wasn't taking any uh contract work on in the intervening time between work on in the intervening time between work on in the intervening time between November 2018 and launch which was November 2018 and launch which was November 2018 and launch which was August of this year August of this year August of this year I also did Art contract work I did art I also did Art contract work I did art I also did Art contract work I did art for um three different games I did art for um three different games I did art for um three different games I did art for uh uh space warlord organ trading for uh uh space warlord organ trading for uh uh space warlord organ trading simulator I did art for witch strandings simulator I did art for witch strandings simulator I did art for witch strandings and I did art for recommendation dog and and I did art for recommendation dog and and I did art for recommendation dog and I also art directed recommendation dog I also art directed recommendation dog I also art directed recommendation dog and that was all through with strange and that was all through with strange and that was all through with strange scaffold with with Zer Nelson Jr and I scaffold with with Zer Nelson Jr and I scaffold with with Zer Nelson Jr and I also did some you know some narrative also did some you know some narrative also did some you know some narrative consultation cultural sensitivity consultation cultural sensitivity consultation cultural sensitivity consultation um all those things were consultation um all those things were consultation um all those things were were part of what I was doing in that in were part of what I was doing in that in were part of what I was doing in that in that time and then it was only with the that time and then it was only with the that time and then it was only with the last two years where I told myself I last two years where I told myself I last two years where I told myself I really need to buckle down and finish really need to buckle down and finish really need to buckle down and finish this game because what happens is you this game because what happens is you this game because what happens is you know because my game I've self-published know because my game I've self-published know because my game I've self-published the game I don't have anyone telling me the game I don't have anyone telling me the game I don't have anyone telling me when it needs to be finished it was all when it needs to be finished it was all when it needs to be finished it was all up to me to decide when that was but the up to me to decide when that was but the up to me to decide when that was but the consequence of that is as soon as I got consequence of that is as soon as I got consequence of that is as soon as I got contract work it went right on the back contract work it went right on the back contract work it went right on the back burner and it stayed there until the burner and it stayed there until the burner and it stayed there until the contract work was finished I love the contract work was finished I love the contract work was finished I love the contract work and I would love to do
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contract work and I would love to do contract work and I would love to do more of that in the future but it did more of that in the future but it did more of that in the future but it did mean that my game was always always sort mean that my game was always always sort mean that my game was always always sort of a the second priority um when it came of a the second priority um when it came of a the second priority um when it came to it which did in you know increase to it which did in you know increase to it which did in you know increase that that development time and also the that that development time and also the that that development time and also the that this is the first game I ever made that this is the first game I ever made that this is the first game I ever made which means I had to learn a lot in that which means I had to learn a lot in that which means I had to learn a lot in that time as well and I'm still learning I time as well and I'm still learning I time as well and I'm still learning I I've heard that there's the making of I've heard that there's the making of I've heard that there's the making of the game and then there's the packaging the game and then there's the packaging the game and then there's the packaging and putting it into the store and some and putting it into the store and some and putting it into the store and some people have said that's as hard as people have said that's as hard as people have said that's as hard as making the game like just putting it making the game like just putting it making the game like just putting it into the damn store excuse my French uh into the damn store excuse my French uh into the damn store excuse my French uh was was that hard or does steam and itch was was that hard or does steam and itch was was that hard or does steam and itch make that easy oh my goodness that it make that easy oh my goodness that it make that easy oh my goodness that it was one of the few times where I felt was one of the few times where I felt was one of the few times where I felt like giving up and just giving it it like giving up and just giving it it like giving up and just giving it it runs on my machine but getting it to runs on my machine but getting it to runs on my machine but getting it to anyone else that's yeah yeah where I I anyone else that's yeah yeah where I I anyone else that's yeah yeah where I I consider s a pretty determined person consider s a pretty determined person consider s a pretty determined person but getting the demo up on Steam and but getting the demo up on Steam and but getting the demo up on Steam and then getting the the final released game then getting the the final released game then getting the the final released game up on Steam with all the different you up on Steam with all the different you up on Steam with all the different you know there was a press preview you know know there was a press preview you know know there was a press preview you know build and then there was the the full build and then there was the the full build and then there was the the full release build and then the demo and just release build and then the demo and just release build and then the demo and just wrestling with all those things um wrestling with all those things um wrestling with all those things um especially with the demo I distinctly especially with the demo I distinctly especially with the demo I distinctly remember when I was struggling to get remember when I was struggling to get remember when I was struggling to get the demo up on Steam I was thinking I the demo up on Steam I was thinking I the demo up on Steam I was thinking I guess I guess that's it I guess I'm not guess I guess that's it I guess I'm not guess I guess that's it I guess I'm not going to no one's going to see this I going to no one's going to see this I going to no one's going to see this I guess um and that was the closest I mean guess um and that was the closest I mean guess um and that was the closest I mean it was not really close to ever giving it was not really close to ever giving it was not really close to ever giving up and I never really felt close to up and I never really felt close to up and I never really felt close to giving up but it was the closest I ever giving up but it was the closest I ever giving up but it was the closest I ever had to giving up was wrestling with the had to giving up was wrestling with the had to giving up was wrestling with the steam back end and I will say to its steam back end and I will say to its steam back end and I will say to its credit the Steam support I've always credit the Steam support I've always credit the Steam support I've always found to be excellent and they always found to be excellent and they always found to be excellent and they always respond to me promptly but I will also respond to me promptly but I will also respond to me promptly but I will also say that I have friends who are software say that I have friends who are software say that I have friends who are software engineers and software developers who engineers and software developers who engineers and software developers who have said that it's still it's still for have said that it's still it's still for have said that it's still it's still for them a struggle to work with it them a struggle to work with it them a struggle to work with it interesting yeah I was talking to an
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interesting yeah I was talking to an interesting yeah I was talking to an indie developer who has apps in the indie developer who has apps in the indie developer who has apps in the Android App Store the Windows App Store Android App Store the Windows App Store Android App Store the Windows App Store and the IOS app store and they said that and the IOS app store and they said that and the IOS app store and they said that like that's 50% of the job and that some like that's 50% of the job and that some like that's 50% of the job and that some body should make that push a button easy body should make that push a button easy body should make that push a button easy and you've been really active with the and you've been really active with the and you've been really active with the patches are you watching the forums patches are you watching the forums patches are you watching the forums you're you're you're by yourself in this you're you're you're by yourself in this you're you're you're by yourself in this there's just you doing the dev so you do there's just you doing the dev so you do there's just you doing the dev so you do you have a bug reporting back end or how you have a bug reporting back end or how you have a bug reporting back end or how are you getting the the feedback then are you getting the the feedback then are you getting the the feedback then when you find a legitimate bug yeah so when you find a legitimate bug yeah so when you find a legitimate bug yeah so that's all that's all chaos too um I that's all that's all chaos too um I that's all that's all chaos too um I don't have a lot of real good systems in don't have a lot of real good systems in don't have a lot of real good systems in place so what happens with that is I I place so what happens with that is I I place so what happens with that is I I do check the the the steam forum for for do check the the the steam forum for for do check the the the steam forum for for bugs that get reported there's also a bugs that get reported there's also a bugs that get reported there's also a feedback email the most of the the feed feedback email the most of the the feed feedback email the most of the the feed comes through the feedback email I stick comes through the feedback email I stick comes through the feedback email I stick it into like a Google sheet where I log it into like a Google sheet where I log it into like a Google sheet where I log you know the email address so if they you know the email address so if they you know the email address so if they sometimes people are super helpful like sometimes people are super helpful like sometimes people are super helpful like they'll put link video or screenshots so they'll put link video or screenshots so they'll put link video or screenshots so I'll you know I'll log their bug with a I'll you know I'll log their bug with a I'll you know I'll log their bug with a priority you know level and then also if priority you know level and then also if priority you know level and then also if they've attached additional they've attached additional they've attached additional supplementary materials so that if I supplementary materials so that if I supplementary materials so that if I need to I can refer back to the need to I can refer back to the need to I can refer back to the supplementary material and then I just supplementary material and then I just supplementary material and then I just kind of chip away at it here and there kind of chip away at it here and there kind of chip away at it here and there until until I feel like it's enough to until until I feel like it's enough to until until I feel like it's enough to Warrant an update and then then I'll Warrant an update and then then I'll Warrant an update and then then I'll push an update yeah when you when you push an update yeah when you when you push an update yeah when you when you put it out was there any fear and put it out was there any fear and put it out was there any fear and anxiety that there'd be some kind of anxiety that there'd be some kind of anxiety that there'd be some kind of like like oh I'm stuck and no one can like like oh I'm stuck and no one can like like oh I'm stuck and no one can get past this like did you have enough get past this like did you have enough get past this like did you have enough play testing because I always hear about play testing because I always hear about play testing because I always hear about like game breaking bugs or the save game like game breaking bugs or the save game like game breaking bugs or the save game is corrupted and I lost 10 hours there is corrupted and I lost 10 hours there is corrupted and I lost 10 hours there there is Never Enough testing and I had there is Never Enough testing and I had there is Never Enough testing and I had a dozens of ways I was frightened out a dozens of ways I was frightened out a dozens of ways I was frightened out you know to death about the launch of
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you know to death about the launch of you know to death about the launch of the game because it's something yeah I the game because it's something yeah I the game because it's something yeah I had taken many many years of work on had taken many many years of work on had taken many many years of work on this thing and I put a lot of hard work this thing and I put a lot of hard work this thing and I put a lot of hard work into it and it all of comes down to this into it and it all of comes down to this into it and it all of comes down to this one point of failure of the launch and one point of failure of the launch and one point of failure of the launch and if you don't launch well and you lose if you don't launch well and you lose if you don't launch well and you lose all that momentum and everything then all that momentum and everything then all that momentum and everything then you know all that hard work is not going you know all that hard work is not going you know all that hard work is not going to get seen by nearly as many people as to get seen by nearly as many people as to get seen by nearly as many people as you would hope at least at the beginning you would hope at least at the beginning you would hope at least at the beginning and launching on the steam store from and launching on the steam store from and launching on the steam store from what I've heard is all about keeping what I've heard is all about keeping what I've heard is all about keeping that momentum like getting that momentum that momentum like getting that momentum that momentum like getting that momentum initially and then keeping it and yeah I initially and then keeping it and yeah I initially and then keeping it and yeah I was it was very stressful in the last was it was very stressful in the last was it was very stressful in the last couple weeks just I my my testers were couple weeks just I my my testers were couple weeks just I my my testers were incredible and I'm so thankful to them incredible and I'm so thankful to them incredible and I'm so thankful to them but you just never know you know and but you just never know you know and but you just never know you know and there were a couple there have been a there were a couple there have been a there were a couple there have been a couple soft locks here and there um that couple soft locks here and there um that couple soft locks here and there um that people have found in the interim but people have found in the interim but people have found in the interim but luckily nothing really critical I would luckily nothing really critical I would luckily nothing really critical I would say um it's just been yeah I would I say um it's just been yeah I would I say um it's just been yeah I would I would chalk it up would chalk it up would chalk it up to probably 75% lock and 25% hard work to probably 75% lock and 25% hard work to probably 75% lock and 25% hard work that we didn't come that we didn't come that we didn't come uple after launch because like I said I uple after launch because like I said I uple after launch because like I said I mean as hard as my um my my testers were mean as hard as my um my my testers were mean as hard as my um my my testers were working on and as hard as I tried to working on and as hard as I tried to working on and as hard as I tried to make it you know a nice clean build or make it you know a nice clean build or make it you know a nice clean build or everything there certainly there so so everything there certainly there so so everything there certainly there so so so many ways could go wrong especially so many ways could go wrong especially so many ways could go wrong especially considering Adventure game adventure considering Adventure game adventure considering Adventure game adventure games are pretty simple in design I games are pretty simple in design I games are pretty simple in design I would say but what happens what what would say but what happens what what would say but what happens what what increases the complexity is the story increases the complexity is the story increases the complexity is the story and all these different flags that are and all these different flags that are and all these different flags that are that are have to be checked for you know that are have to be checked for you know that are have to be checked for you know the story to progress and the a buch a the story to progress and the a buch a the story to progress and the a buch a bunch of different things that players bunch of different things that players bunch of different things that players can see or or won't see or Miss in all can see or or won't see or Miss in all can see or or won't see or Miss in all these things you just have to keep track these things you just have to keep track these things you just have to keep track of all those things and again I did not of all those things and again I did not of all those things and again I did not have a good system for these things um
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have a good system for these things um have a good system for these things um that's another thing I have to that's another thing I have to that's another thing I have to investigate for for the next one which I investigate for for the next one which I investigate for for the next one which I I do hope to make um but it seems to I do hope to make um but it seems to I do hope to make um but it seems to have worked out for the most part and have worked out for the most part and have worked out for the most part and and no one's really noticed anything too and no one's really noticed anything too and no one's really noticed anything too bad at least at least at this point well bad at least at least at this point well bad at least at least at this point well see that was my next question so now see that was my next question so now see that was my next question so now that it's had such a great launch and that it's had such a great launch and that it's had such a great launch and people are so excited about it is this a people are so excited about it is this a people are so excited about it is this a thing that you can do again can you make thing that you can do again can you make thing that you can do again can you make it a whole Agatha chrisy long series of it a whole Agatha chrisy long series of it a whole Agatha chrisy long series of these where like one of my favorite these where like one of my favorite these where like one of my favorite books is Jack Reacher and I never books is Jack Reacher and I never books is Jack Reacher and I never realized that I had without even realized that I had without even realized that I had without even realizing it read 19 of them like I realizing it read 19 of them like I realizing it read 19 of them like I would consume the crimson diamond part would consume the crimson diamond part would consume the crimson diamond part two part three part 12 you know like two part three part 12 you know like two part three part 12 you know like those a for those a for those a for a for assassin B for you know blood a for assassin B for you know blood a for assassin B for you know blood whatever like how how many of these do whatever like how how many of these do whatever like how how many of these do you think you can make and how many do you think you can make and how many do you think you can make and how many do you think you have in you well I will you think you have in you well I will you think you have in you well I will say that I have a huge Google doc of say that I have a huge Google doc of say that I have a huge Google doc of notes for the sequel and I have a pretty notes for the sequel and I have a pretty notes for the sequel and I have a pretty clear idea of what I want that to be and clear idea of what I want that to be and clear idea of what I want that to be and the things I want to include in that and the things I want to include in that and the things I want to include in that and I'm very excited about that and I also I'm very excited about that and I also I'm very excited about that and I also have a feeling that I would love to do a have a feeling that I would love to do a have a feeling that I would love to do a third one I have no idea what the third third one I have no idea what the third third one I have no idea what the third one would be but it almost feels like one would be but it almost feels like one would be but it almost feels like it' be nice to have a Trilogy um of of it' be nice to have a Trilogy um of of it' be nice to have a Trilogy um of of games that that are similar and just games that that are similar and just games that that are similar and just kind of carrying over I would keep the kind of carrying over I would keep the kind of carrying over I would keep the same EG look the same kind of Roland same EG look the same kind of Roland same EG look the same kind of Roland mt32 synth music type of sound same text mt32 synth music type of sound same text mt32 synth music type of sound same text parser interface and I'm kind of hoping parser interface and I'm kind of hoping parser interface and I'm kind of hoping that will mean that the next one will that will mean that the next one will that will mean that the next one will take less time but I've heard a lot of take less time but I've heard a lot of take less time but I've heard a lot of game developers say that same thing you game developers say that same thing you game developers say that same thing you know they'll say oh the second one's know they'll say oh the second one's know they'll say oh the second one's going to take so much less time I've got going to take so much less time I've got going to take so much less time I've got it all figured out and then they go on it all figured out and then they go on it all figured out and then they go on and you know they they scope up and they and you know they they scope up and they and you know they they scope up and they become much more ambitious and I'm I'm
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become much more ambitious and I'm I'm become much more ambitious and I'm I'm certain that I will I'll will also do at certain that I will I'll will also do at certain that I will I'll will also do at least some of that but I'm going to try least some of that but I'm going to try least some of that but I'm going to try my best to make this one in a bit less my best to make this one in a bit less my best to make this one in a bit less time then the first one took to make time then the first one took to make time then the first one took to make will it still be EGA or is it going to will it still be EGA or is it going to will it still be EGA or is it going to be VGA and then Super VGA are you going be VGA and then Super VGA are you going be VGA and then Super VGA are you going to keep scaling up no no see EG for me to keep scaling up no no see EG for me to keep scaling up no no see EG for me is not just a stepping stone on that is not just a stepping stone on that is not just a stepping stone on that technological or whatever that is technological or whatever that is technological or whatever that is whatever we'd call I was going to call whatever we'd call I was going to call whatever we'd call I was going to call it a stepping stone on that ladder but it a stepping stone on that ladder but it a stepping stone on that ladder but that just does not make any sense um that just does not make any sense um that just does not make any sense um yeah I I don't see it as something where yeah I I don't see it as something where yeah I I don't see it as something where an advancement from that is something an advancement from that is something an advancement from that is something that I would desire I I for me that is that I would desire I I for me that is that I would desire I I for me that is exactly the format that I find so exactly the format that I find so exactly the format that I find so pleasing yeah um the last question I pleasing yeah um the last question I pleasing yeah um the last question I wanted to ask was I thought it was wanted to ask was I thought it was wanted to ask was I thought it was interesting that you know there's a lot interesting that you know there's a lot interesting that you know there's a lot of stories that uh when I when I consume of stories that uh when I when I consume of stories that uh when I when I consume a piece of media I think oh I've heard a piece of media I think oh I've heard a piece of media I think oh I've heard that story before I've seen that before that story before I've seen that before that story before I've seen that before uh this is interesting because it's in uh this is interesting because it's in uh this is interesting because it's in like 1914 Northern Ontario Diamond Rush like 1914 Northern Ontario Diamond Rush like 1914 Northern Ontario Diamond Rush I'm like I don't know I know very little I'm like I don't know I know very little I'm like I don't know I know very little about the you know that part of the 20th about the you know that part of the 20th about the you know that part of the 20th century except for the War I don't know century except for the War I don't know century except for the War I don't know anything about Canada in that context anything about Canada in that context anything about Canada in that context how did you pick that time that place uh how did you pick that time that place uh how did you pick that time that place uh and do you think that helped people get and do you think that helped people get and do you think that helped people get excited about it because it's something excited about it because it's something excited about it because it's something we've never seen before or at least the we've never seen before or at least the we've never seen before or at least the average American hasn't average American hasn't average American hasn't seen well well you mentioned Agatha seen well well you mentioned Agatha seen well well you mentioned Agatha Christie um earlier on and that part of Christie um earlier on and that part of Christie um earlier on and that part of the reason for the era that I did set the reason for the era that I did set the reason for the era that I did set this in is thinking about that golden this in is thinking about that golden this in is thinking about that golden age of detective mystery where we have age of detective mystery where we have age of detective mystery where we have Agatha Christie Sir Arthur kondor GK Agatha Christie Sir Arthur kondor GK Agatha Christie Sir Arthur kondor GK Chesterton that that style of of of kind Chesterton that that style of of of kind Chesterton that that style of of of kind of cozy mystery it's actual genre cozy of cozy mystery it's actual genre cozy of cozy mystery it's actual genre cozy mystery it was that was kind of the mystery it was that was kind of the mystery it was that was kind of the Heyday of that was sort of the early the Heyday of that was sort of the early the Heyday of that was sort of the early the early 1900s I would say which is part of
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early 1900s I would say which is part of early 1900s I would say which is part of the reason why I chose that era I just the reason why I chose that era I just the reason why I chose that era I just also find that era very appealing um also find that era very appealing um also find that era very appealing um also from a practical standpoint it's also from a practical standpoint it's also from a practical standpoint it's people you know writers often complain people you know writers often complain people you know writers often complain about how difficult it is to make you about how difficult it is to make you about how difficult it is to make you know a crime or mystery story in an era know a crime or mystery story in an era know a crime or mystery story in an era where people have phones and little where people have phones and little where people have phones and little cameras in their pockets at all times cameras in their pockets at all times cameras in their pockets at all times and things like that um I just I like and things like that um I just I like and things like that um I just I like the idea of simplifying it down to a the idea of simplifying it down to a the idea of simplifying it down to a classic cozy mystery a the Christie classic cozy mystery a the Christie classic cozy mystery a the Christie style where we have a very The Limited style where we have a very The Limited style where we have a very The Limited setting of just the lodge and setting of just the lodge and setting of just the lodge and concentrating on that and the concentrating on that and the concentrating on that and the surrounding surroundings and the surrounding surroundings and the surrounding surroundings and the people's you know their movements from people's you know their movements from people's you know their movements from chapter to chapter that that all that chapter to chapter that that all that chapter to chapter that that all that all super appealed to um and that that's all super appealed to um and that that's all super appealed to um and that that's part of the reason I would say also part of the reason I would say also part of the reason I would say also historically speaking when I came up historically speaking when I came up historically speaking when I came up with the story of having Crimson Ontario with the story of having Crimson Ontario with the story of having Crimson Ontario be an abandoned mining town it just so be an abandoned mining town it just so be an abandoned mining town it just so happens that that around that time of happens that that around that time of happens that that around that time of History um well just preceding that time History um well just preceding that time History um well just preceding that time of History like I say the late 1800s uh of History like I say the late 1800s uh of History like I say the late 1800s uh Canada was really trying to expand into Canada was really trying to expand into Canada was really trying to expand into those so-called Frontiers is what they those so-called Frontiers is what they those so-called Frontiers is what they called them at the time I mean the called them at the time I mean the called them at the time I mean the people were living there but they just people were living there but they just people were living there but they just weren't you know white European settlers weren't you know white European settlers weren't you know white European settlers and this idea of encouraging settlers to and this idea of encouraging settlers to and this idea of encouraging settlers to go onto those lands to to fortunately I go onto those lands to to fortunately I go onto those lands to to fortunately I guess we could say um Canada is Rich guess we could say um Canada is Rich guess we could say um Canada is Rich with all kinds of of Natural Resources with all kinds of of Natural Resources with all kinds of of Natural Resources like like Lumber and nickel and Cobalt like like Lumber and nickel and Cobalt like like Lumber and nickel and Cobalt and silver and all kinds of things and and silver and all kinds of things and and silver and all kinds of things and that was one of the main driving factors that was one of the main driving factors that was one of the main driving factors toward people going out into those toward people going out into those toward people going out into those Frontiers and settling in in places and Frontiers and settling in in places and Frontiers and settling in in places and that's also a main reason why a lot of that's also a main reason why a lot of that's also a main reason why a lot of them became ghost towns like the way them became ghost towns like the way them became ghost towns like the way Crimson does in the end um I found that Crimson does in the end um I found that Crimson does in the end um I found that the the research for the game to be very
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the the research for the game to be very the the research for the game to be very fascinating um knowing that I didn't fascinating um knowing that I didn't fascinating um knowing that I didn't want to actually populate an entire town want to actually populate an entire town want to actually populate an entire town and just knowing I wanted to in one one and just knowing I wanted to in one one and just knowing I wanted to in one one small region it it felt it felt like one small region it it felt it felt like one small region it it felt it felt like one when one of the I would say one of the when one of the I would say one of the when one of the I would say one of the most um rewarding Parts about doing most um rewarding Parts about doing most um rewarding Parts about doing something creative like this where you something creative like this where you something creative like this where you kind of control every aspect is you kind of control every aspect is you kind of control every aspect is you start seeing how things kind of fit start seeing how things kind of fit start seeing how things kind of fit together like a puzzle even though you together like a puzzle even though you together like a puzzle even though you kind of made up the pieces yourself and kind of made up the pieces yourself and kind of made up the pieces yourself and the idea of having it be set in a an the idea of having it be set in a an the idea of having it be set in a an abandoned mining town in Ontario which abandoned mining town in Ontario which abandoned mining town in Ontario which also is the perfect timing to be an also is the perfect timing to be an also is the perfect timing to be an Agatha chrisy style cozy type of mystery Agatha chrisy style cozy type of mystery Agatha chrisy style cozy type of mystery at the same time work together so nicely at the same time work together so nicely at the same time work together so nicely that it almost felt like that was the that it almost felt like that was the that it almost felt like that was the way that it was it was meant to be if I way that it was it was meant to be if I way that it was it was meant to be if I could use that that's cool well I'm what could use that that's cool well I'm what could use that that's cool well I'm what I'm hearing in all of this and all this I'm hearing in all of this and all this I'm hearing in all of this and all this time that we've spent together is the time that we've spent together is the time that we've spent together is the thought and effort and intentionality thought and effort and intentionality thought and effort and intentionality that you've put into this uh comes out that you've put into this uh comes out that you've put into this uh comes out in every pixel whether it be the story in every pixel whether it be the story in every pixel whether it be the story the art or you know you brought a pro in the art or you know you brought a pro in the art or you know you brought a pro in for the music who's known for their work for the music who's known for their work for the music who's known for their work in uh in the space all of this just in uh in the space all of this just in uh in the space all of this just added up to what I'm looking at now on added up to what I'm looking at now on added up to what I'm looking at now on Steam as overwhelmingly positive results Steam as overwhelmingly positive results Steam as overwhelmingly positive results and reviews everyone's loving it it's on and reviews everyone's loving it it's on and reviews everyone's loving it it's on itch.io it's on fireflower it's on Steam itch.io it's on fireflower it's on Steam itch.io it's on fireflower it's on Steam um I sounds like a pretty darn um I sounds like a pretty darn um I sounds like a pretty darn successful launch and I give you all the successful launch and I give you all the successful launch and I give you all the congratulations that I possibly can for congratulations that I possibly can for congratulations that I possibly can for that thank you so much that thank you so much that thank you so much Scott you can check out the crimson Scott you can check out the crimson Scott you can check out the crimson diamond at the Crimson diamond.com you diamond at the Crimson diamond.com you diamond at the Crimson diamond.com you can get links to steam itch fireflower can get links to steam itch fireflower can get links to steam itch fireflower and more also as developers be sure to and more also as developers be sure to and more also as developers be sure to check out the crimson diamond Dev blog
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check out the crimson diamond Dev blog check out the crimson diamond Dev blog where Julia talks about the development where Julia talks about the development where Julia talks about the development the launch the process process uh and the launch the process process uh and the launch the process process uh and there's lots of great animated gifts to there's lots of great animated gifts to there's lots of great animated gifts to give you a sense of what this looks like give you a sense of what this looks like give you a sense of what this looks like as well as merch too this has been as well as merch too this has been as well as merch too this has been another episode of Hansel minutes and another episode of Hansel minutes and another episode of Hansel minutes and we'll see you again next week we'll see you again next week we'll see you again next week [Music]
Summary
The main theme is the release of Text Control's version 32, a document processing library for ASP.NET and Angular apps, featuring SVG export and a mystery adventure game called the Crimson Diamond developed in an EGA style. Key subjects mentioned include document editing, signing, collaboration, PDF processing, and retro gaming aesthetics. The takeaway is to explore these new technological and creative offerings by visiting their respective demos and websites.