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IAmTimCorey May 13, 2025

Ignorance Might Be Good

Summary

The main theme is that conventional wisdom and best practices in game development, specifically linear level progression, aren't always the optimal approach. The speaker uses the example of the "tactical breach wizards" team and their "I didn't know any better" methodology, which surprisingly worked well. The practical takeaway is to not be rigidly bound by established rules, but rather to experiment and discover what works best for your specific project.

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